[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
ImpieTwo
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Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

Captain J wrote:Well that's pretty amazing! Looks fun and such. A Tank piloted by duck and dog... Heh. So yeah, am i the only one who wish this to be remade?
I'd wanted to do a sequel, or an updated version with new levels and added features, like dashboard ornaments that change with the environment. Really wanted to add a hula girl ornament that dances when you move the tank.

Even thought about a Doom engine version, except I wouldn't know how to program tank controls. The whole point of the controls was "tank sim" a la Shell Shock on the PS1.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

a hud based on the psx final doom menu
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simploo
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Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Doing the animation frames for the DOOM '16 Barons Leap, still not finished but here is a rough preview at how it might look.
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Very very cool
PoptartNoahh
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Re: [SPRITES] Spriting Carnival!!

Post by PoptartNoahh »

maschinenpistole
maschinenpistole
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whale here's a thing from W:NC
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DenisBelmondo
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Re: [SPRITES] Spriting Carnival!!

Post by DenisBelmondo »

PoptartNoahh wrote:whale here's a thing from W:NC
Image

The lighting in this rip was pretty good so I touched it up a bit and made it shine just a little more. Doom paletted and re-handed. It came out... smaller than I wanted it to. Looks a bit more SMG-sized in comparison to its actual Wolf2 counterpart.

Image

Doesn't look horrible ingame though. Maybe just a little low for my tastes.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

DenisBelmondo wrote: Doesn't look horrible ingame though. Maybe just a little low for my tastes.
I'd say it looks actually good ingame. I wish you make this 'Doomishing' process to weapon rips many more times!
PoptartNoahh
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Re: [SPRITES] Spriting Carnival!!

Post by PoptartNoahh »

@denis Awesome work on the maschinenpistole edits (:
edit: fixed a mess of a post
maschinenpistole.png
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Last edited by PoptartNoahh on Sat Jun 09, 2018 9:12 am, edited 3 times in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Nice improvement, i say! It went better and better with many hands from y'all. However in the game, you probably should move it to the right a bit more.
Krull
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Re: [SPRITES] Spriting Carnival!!

Post by Krull »

Was there a baron dressed as a nazi posted on this thread somewhere?
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ramon.dexter
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Re: [SPRITES] Spriting Carnival!!

Post by ramon.dexter »

DenisBelmondo wrote:
The lighting in this rip was pretty good so I touched it up a bit and made it shine just a little more. Doom paletted and re-handed. It came out... smaller than I wanted it to. Looks a bit more SMG-sized in comparison to its actual Wolf2 counterpart.
Yeah, but in the end, the wolf weeapon is a maschinenpistole, which could be translated as a sub-machine-gun, SMG. So the size I think is pretty accurate.
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DenisBelmondo
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Re: [SPRITES] Spriting Carnival!!

Post by DenisBelmondo »

@ravick & @poptartnoah thanks a bunch! Just recently I had some sort of epiphany with regards to how to make model rips or photographed weapons look a little better Mortal Kombat style. Still don't know how to actually draw something from scratch but hey this comes in handy big time.
@cap thank you! I cropped it and slapped together a wad and named the sprite PISGA0 with little regards to how it was offsetted, so that is by no means how I think it should actually be positioned on the screen and it was more to see if it was proportioned correctly. Thankfully it is for the most part I'd say.
@remon.dexter Yeah, it was a happy accident. I don't have much of a problem if it doesn't look exactly like how it does in Wolf2, so long as it gets the idea across.
PoptartNoahh
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Re: [SPRITES] Spriting Carnival!!

Post by PoptartNoahh »

Didn't retouch them yet but here's the pistole and akimbo
pistole.gif
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akimbo.gif
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Gabbuz85
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Re: [SPRITES] Spriting Carnival!!

Post by Gabbuz85 »

Behold, the power of bacon compells you! Yeah, Porkabomber is back.
This ordinarily looking missile launching tube has been modified in such way, that it turns artillery shells into... yes, that's right - piggies. Cute, little piggies, launched with extreme power like grenades, this weapon will cause your enemies nightmares... if they will survive the slaughterhouse. Obviously the pigs explode on impact, turning into tasty roasted chops useful for restoring health (because videogames). And also shoots the cutlery as a secondary fire.

FIRE- isn't obviuos, captain?
2ndFIRE- shoot cutlery.
RELOAD- change the first fire mode: grenade or rocket.


resources by captain j, chronoteeth and zrrion the insect.
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I'M A ROCKET PIIIG!
I'M A ROCKET PIIIG!
Assassin of Purity
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Re: [SPRITES] Spriting Carnival!!

Post by Assassin of Purity »

There should be left-handed view versions of these weapons. :)
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