The WIP Thread
- Captain J
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Re: The WIP Thread
Well uploading some screenies right here, in ZDoom forum quite works, actually. Impressive work, neoworm!
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Re: The WIP Thread
*Killer Flower*Gez wrote:https://www.spriters-resource.com/pc_co ... eet/35617/neoworm wrote:I don't know how does it look like. I never played Shadowcaster.
There's also some regular chests there:
https://www.spriters-resource.com/pc_co ... et/119295/
Wai.... what!?
Re: The WIP Thread
There's a bunch of them on the first level of the game, when they die they turn into "float seeds" and you can drop them in mud to make them grow into dense vines that can be walked on. So you've got to hunt down these flowers to build yourself a bridge.Scuba Steve wrote:*Killer Flower*
Wai.... what!?
The eye chest is also an enemy from the first level. It levitates and throws fireballs at you. It's too high for you to attack it in melee, so you've got to use a ranged weapon. Shadowcaster was a weird game.
Spoiler:The killer flower sprites from Shadowcaster have been used in the Golden Souls mods (along with another, larger killer flower taken from Blood) to serve as a common melee enemy.
Re: The WIP Thread
It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
- NeuralStunner
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Re: The WIP Thread
I think the Raven guys would actually appreciate this if it were done well. I guess they weren't too pleased with how the final product came out.neoworm wrote:It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
- Lex Safonov
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Re: The WIP Thread
More ROLLS! MORE WEAPONS! WE NEED JO JO! JO JO! JO JO!!!!!!!
Another Mod, code name IM World)
- Kinsie
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Re: The WIP Thread
LevelPostProcessor... is good.


Re: The WIP Thread

my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
- Captain J
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Re: The WIP Thread
Looking great! Although the lime green colors are all gone, it's realistic, it's so good.doomfiend wrote:my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
Re: The WIP Thread
we're going for a more muted colour palette in some areas. although, No matter what I do to Labyrinth zone that still hurts my eyes, but with the gradients and more colours tribeam has added to those textures in particular looks... quite a bit better than flat yellow? gives it that "mania" 32bit look.
- Captain J
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Re: The WIP Thread
Boil 'em, Mash 'em, Stick 'em in the stew.
- Tormentor667
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Re: The WIP Thread
I don't get it?Kinsie wrote:Thieving hobbitses!