The WIP Thread

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Well uploading some screenies right here, in ZDoom forum quite works, actually. Impressive work, neoworm!
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Re: The WIP Thread

Post by Scuba Steve »

Gez wrote:
neoworm wrote:I don't know how does it look like. I never played Shadowcaster.
https://www.spriters-resource.com/pc_co ... eet/35617/
There's also some regular chests there:
https://www.spriters-resource.com/pc_co ... et/119295/
*Killer Flower*

Wai.... what!?
Gez
 
 
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Re: The WIP Thread

Post by Gez »

Scuba Steve wrote:*Killer Flower*

Wai.... what!?
There's a bunch of them on the first level of the game, when they die they turn into "float seeds" and you can drop them in mud to make them grow into dense vines that can be walked on. So you've got to hunt down these flowers to build yourself a bridge.

The eye chest is also an enemy from the first level. It levitates and throws fireballs at you. It's too high for you to attack it in melee, so you've got to use a ranged weapon. Shadowcaster was a weird game.
Spoiler:
The killer flower sprites from Shadowcaster have been used in the Golden Souls mods (along with another, larger killer flower taken from Blood) to serve as a common melee enemy.
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neoworm
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Re: The WIP Thread

Post by neoworm »

It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
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Re: The WIP Thread

Post by NeuralStunner »

neoworm wrote:It looks like it's ripe for GZDoom remake in the style of Hocus Doom.
I think the Raven guys would actually appreciate this if it were done well. I guess they weren't too pleased with how the final product came out.
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Lex Safonov
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Re: The WIP Thread

Post by Lex Safonov »


More ROLLS! MORE WEAPONS! WE NEED JO JO! JO JO! JO JO!!!!!!!
Another Mod, code name IM World)
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

LevelPostProcessor... is good.
Image
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doomfiend
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Re: The WIP Thread

Post by doomfiend »

Image

my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
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Re: The WIP Thread

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

doomfiend wrote:my green hill zone map is looking great after re-building it. alot less linear, with multiple paths to choose from compared to my last showcase of it... I still might Salvage it, but we'll see
Looking great! Although the lime green colors are all gone, it's realistic, it's so good.
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Re: The WIP Thread

Post by doomfiend »

we're going for a more muted colour palette in some areas. although, No matter what I do to Labyrinth zone that still hurts my eyes, but with the gradients and more colours tribeam has added to those textures in particular looks... quite a bit better than flat yellow? gives it that "mania" 32bit look.
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Re: The WIP Thread

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Kinsie
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Re: The WIP Thread

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Boil 'em, Mash 'em, Stick 'em in the stew.
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Re: The WIP Thread

Post by Tormentor667 »

Kinsie wrote:Thieving hobbitses!
I don't get it?
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