ZDoom Wiki Thread

We sure do have a lot of rules and guidelines threads - find them all here, and please make sure you've read them! Also, community-wide announcements (that aren't major ZDoom News) go here as well.
Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

Demolisher wrote:
wiki wrote:note: If a weapon offset is specified with the offset keyword, the state defined cannot have a duration longer than 254 tics. This is a limitation.
Is this still accurate?
I didn't find anything in the code that would have validated this assertion.

But I found this in rh-log.txt:
August 10, 2008 (Changes by Graf Zahl)
- Macro-fied all access to action functions.
- Changed action function definition so that they have to be defined with a
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
whole system.
- Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
into misc1 with SF_BIGTIC anymore.

- Changed sprite processing so that sprite names are converted to indices
during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the
internal property parser which is no longer needed.
- Converted the Heresiarch to DECORATE.
- Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.
That would explain the origin of the limitation, and give a date for when it was removed.
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Re: ZDoom Wiki Thread

Post by Gez »

[wiki=Power Test Arena]AAAAAAAAAAAAAAAAAAAAAAAAAA!!!![/wiki] AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: ZDoom Wiki Thread

Post by Graf Zahl »

Looks like instant deletion material to me. Nobody is ever going to read that crap.
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Re: ZDoom Wiki Thread

Post by Amuscaria »

Gez wrote:[wiki=Power Test Arena]AAAAAAAAAAAAAAAAAAAAAAAAAA!!!![/wiki] AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wut? O_o
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Re: ZDoom Wiki Thread

Post by Gez »

From what I can gather, that guy is a single-minded person with extremely bad English. He made some sort of project thread over at the Skulltag forums, and apparently did not handle criticism there gracefully, since he was barging in every thread to rant about, well, the same thing. He eventually got banned so he'd stop, and the result is that he has apparently decided to rant on the ZDoom wiki instead.

I hope that this page he made will be enough for him to get that out of his system and he won't do anything else. Otherwise I'll have to block him, but it'll just mean he'll reappear somewhere else with that inanity.
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Re: ZDoom Wiki Thread

Post by InsanityBringer »

The enter key and tab button can do wonders sometimes.

sadly I don't think even those are enough to salvage that article.
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Re: ZDoom Wiki Thread

Post by NeuralStunner »

From the recently added property:
  • Powerup.Colormap [sourcecolor, ]destcolor

    A generalization of the colormaps (which, counter-intuitively, are used with Powerup.Color), this creates a color ramp from the source color to the destination color. If only one color is provided, then black (0, 0, 0) is used as the source color. For example, Powerup.Colormap 0,0,0,255,255,255 and Powerup.colormap 255,255,255 both create a grayscale, Powerup.Colormap 255,255,255,0,0,0 creates the well known inverse map and Powerup.Colormap 255,0,0,0,255,0 creates a red to green effect.


Testing indicates this uses decimal numbers, not 0-255.
- "Powerup.ColorMap 1,0,0, 255,0,0" produces a full red to full red ramp, resulting in a completely red screen.
- "Powerup.ColorMap 0.01,0,0, 1.0,0,0" produces something like what I wanted, a dark red to full red.

Is this merely a documentation error (and Graf just misremembered the specifics in this post), or do you think it's an engine error? (As far as I can tell, other properties use 0-255 for each component, or use a hex string like "## ## ##". Using a float is different but not unworkable.) If the latter, I can report it, though it's not exactly unusable.
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Re: ZDoom Wiki Thread

Post by wildweasel »

There should be information on how to actually use a BMF font somewhere on the wiki - all I've found is the technical data on the file format.
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Re: ZDoom Wiki Thread

Post by Gez »

There is no difference in use between the font formats. Name your BMF file something like DBIGFONT and look what happens...
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Re: ZDoom Wiki Thread

Post by wildweasel »

Gez wrote:There is no difference in use between the font formats. Name your BMF file something like DBIGFONT and look what happens...
Yes, but including the BMF in my ZIP and calling it via SBARINFO results in ZDoom complaining that it's missing.
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Re: ZDoom Wiki Thread

Post by Gez »

That's a problem with SBARINFO, then, not with BMF. Though from the other thread, it seemed it was actually user error. :p


Anyway, I've just made sure all categories were now categorized. Files, pages and templates to go...
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Re: ZDoom Wiki Thread

Post by NeuralStunner »

Well, I [wiki=Powerup_properties]changed the description[/wiki] to reflect decimal numbers, but forgot to leave a description. (Dammit.) If anyone finds something to fix/clarify, you can take the chance to explain what I changed. :P
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Re: ZDoom Wiki Thread

Post by Gez »

Wiki maintenance update: all files categorized, templates and pages to go. Made some cleanup while I was there.

Update: All templates categorized, less than 30 pages to go.


All wiki pages now categorized. This means that there is a way to reach any page through one of the existing categories, which also means that pages created five years ago and forgotten about are less likely to remain out of date.
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Re: ZDoom Wiki Thread

Post by InsanityBringer »

Is there any reason why the -2 and -4 command line parameters aren't documented on the wiki?
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Re: ZDoom Wiki Thread

Post by Gez »

InsanityBringer wrote:Is there any reason why the -2 and -4 command line parameters aren't documented on the wiki?
Dunno what they do. Feel free to document them.





In other news: since when is the wiki a place to report bugs?
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