ZDoomFu Redux (Or: I lost the source code :( )

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
killingblair
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Post by killingblair »

Another (rather odd) bug: You can still lunge and melee when you are dead, makes for some fun times. :P
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TheDarkArchon
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Post by TheDarkArchon »

Any chance of a source release?
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Killo Zapit
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Post by Killo Zapit »

Personally I like to see a TC with crazy over the top stunts using this stuff. ZDoom May Cry anyone?

Also, any chance some buttons could be eliminated? Like make lunge double tap forward (and a version for side-dodge and back-dodge too).
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Phobus
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Post by Phobus »

You mean like the Unreal style dodging? That would be very cool :D
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Risen
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Post by Risen »

jallamann wrote:Wrong, because dragons and villains from christianity have not, will not or may not ever meet.
Dragons appear in Revelations.
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wildweasel
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Post by wildweasel »

Risen wrote:
jallamann wrote:Wrong, because dragons and villains from christianity have not, will not or may not ever meet.
Dragons appear in Revelations.
Since I'm too lazy to look it up, could you tell me the chapter/verse? This intrigues me...
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anonone
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Post by anonone »

Taking a pause from college for a moment --

@killingblair: Fixed. No more zombie close combat. :)

@TheDarkArchon: Certainly, but I want to get the thing solidified and the source prettied up before I release it. As things are, the code isn't exactly human-readable. Or People Who Aren't Anonone readable.

@Killo Zapit: Double-tap dodging is indeed possible. Compared to my current solution (direction + crouch + jump), it's more complex to write, but seemingly more intuitive to use ingame. I'll see what I can do. Also, I fully endorse the concept of a ZDoom May Cry.

@Everybody talking about giant lizards and a guy with horns: While I appreciate the thread bumps, could you all kindly take it to Off Topic? Please? :)

Anyways, I'll have that revised build uploaded by late tonight. I just have a few more bugs I want to knock out before moving on to adding the double-tap dodging.
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jallamann
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Post by jallamann »

Risen wrote:Dragons appear in Revelations.
In case they actually do appear together; they shouldn't. It's just a good combination as a carrot and a calculator: no real link. The calculator may be able to do carets if it's pro enough, but not carrots.
killingblair
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Post by killingblair »

Found another bug: (though it seems more of a cheat, then a bug :P) When I crouch, everybody (bots at least, I haven't tried with humans) crouches with me.
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Enjay
 
 
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Post by Enjay »

Everybody get down and boogie. ;)
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wildweasel
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Post by wildweasel »

Enjay wrote:Everybody get down and boogie. ;)
Best laugh I've had today, Enjay. Thanks!
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anonone
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Post by anonone »

killingblair wrote:Found another bug: (though it seems more of a cheat, then a bug :P) When I crouch, everybody (bots at least, I haven't tried with humans) crouches with me.
Enjay wrote:Everybody get down and boogie. ;)
Hah, yeah; right now I've just got the SP rendition of the code in. I still need to move the crouching/melee tracking variables into each specific player -- once that's taken care of, no more group boogying. Boogieing? Boogie-ing? B ... No more synchronized squatting.

I'll have the tweaked out (but not yet MP) version up in a few hours.
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stx
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Post by stx »

Related to that, When you Melee-attack, The bots' HUD weapon sprite does the "Melee" animation too along with you, I don't know for sure if it does the damage caused by the melee but the HUD Weapon sprite animates.
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anonone
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Post by anonone »

Yup. It's tied into the same system -- once I get everything properly set up for MP, that won't happen anymore.

Anyways:

http://ryorinin.betterwebber.com/zdoomfu3.98-051121.zip

EDIT: Nuts; I keep forgetting to modify the menu.
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BetaSword
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Post by BetaSword »

So then, I take it you're getting everything you want done into the normal Zdoom version before seeing if it's portable to GZDoom? Spiffy.

And damn, I keep forgetting to check this out... I want to see what's different here, compared to the last Zdoomfu, and Blood Opera. (I've still got both, thankfully :) )
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