
ZDoomFu Redux (Or: I lost the source code :( )
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- TheDarkArchon
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- Killo Zapit
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- wildweasel
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Taking a pause from college for a moment --
@killingblair: Fixed. No more zombie close combat.
@TheDarkArchon: Certainly, but I want to get the thing solidified and the source prettied up before I release it. As things are, the code isn't exactly human-readable. Or People Who Aren't Anonone readable.
@Killo Zapit: Double-tap dodging is indeed possible. Compared to my current solution (direction + crouch + jump), it's more complex to write, but seemingly more intuitive to use ingame. I'll see what I can do. Also, I fully endorse the concept of a ZDoom May Cry.
@Everybody talking about giant lizards and a guy with horns: While I appreciate the thread bumps, could you all kindly take it to Off Topic? Please?
Anyways, I'll have that revised build uploaded by late tonight. I just have a few more bugs I want to knock out before moving on to adding the double-tap dodging.
@killingblair: Fixed. No more zombie close combat.

@TheDarkArchon: Certainly, but I want to get the thing solidified and the source prettied up before I release it. As things are, the code isn't exactly human-readable. Or People Who Aren't Anonone readable.
@Killo Zapit: Double-tap dodging is indeed possible. Compared to my current solution (direction + crouch + jump), it's more complex to write, but seemingly more intuitive to use ingame. I'll see what I can do. Also, I fully endorse the concept of a ZDoom May Cry.
@Everybody talking about giant lizards and a guy with horns: While I appreciate the thread bumps, could you all kindly take it to Off Topic? Please?

Anyways, I'll have that revised build uploaded by late tonight. I just have a few more bugs I want to knock out before moving on to adding the double-tap dodging.
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- wildweasel
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killingblair wrote:Found another bug: (though it seems more of a cheat, then a bug) When I crouch, everybody (bots at least, I haven't tried with humans) crouches with me.
Hah, yeah; right now I've just got the SP rendition of the code in. I still need to move the crouching/melee tracking variables into each specific player -- once that's taken care of, no more group boogying. Boogieing? Boogie-ing? B ... No more synchronized squatting.Enjay wrote:Everybody get down and boogie.
I'll have the tweaked out (but not yet MP) version up in a few hours.
Yup. It's tied into the same system -- once I get everything properly set up for MP, that won't happen anymore.
Anyways:
http://ryorinin.betterwebber.com/zdoomfu3.98-051121.zip
EDIT: Nuts; I keep forgetting to modify the menu.
Anyways:
http://ryorinin.betterwebber.com/zdoomfu3.98-051121.zip
EDIT: Nuts; I keep forgetting to modify the menu.
So then, I take it you're getting everything you want done into the normal Zdoom version before seeing if it's portable to GZDoom? Spiffy.
And damn, I keep forgetting to check this out... I want to see what's different here, compared to the last Zdoomfu, and Blood Opera. (I've still got both, thankfully
)
And damn, I keep forgetting to check this out... I want to see what's different here, compared to the last Zdoomfu, and Blood Opera. (I've still got both, thankfully
