Yes, this will have fire armsretronutcase wrote:Haven't tried yet, but this looks absolutely gorgeous! Any idea when we'll see some guns to play with? To me, Doom just isn't Doom without some firearms.
[WIP] Doom: Eternal Slayer (v07 UPDATE) 12/24/2021!!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- edypagaza
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Re: Doom: Eternal Slayer[OUT NOW]
- JuliusKoolius
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Re: Doom: Eternal Slayer[OUT NOW]
This is one of those mods that I believe would benefit a lot with its own mapset
EDIT: Also I have noticed that the Spectre's, aren't transparent, and I just wanted to know if it was intentional
EDIT: Also I have noticed that the Spectre's, aren't transparent, and I just wanted to know if it was intentional
- DOOMERO-21
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Re: Doom: Eternal Slayer[OUT NOW]
interesting project
- Captain J
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Re: Doom: Eternal Slayer[OUT NOW]
Oh yeah, about that! I hope you can use firearms or long-ranged weaponry with unlimited amount of ammo, just like what Devil May Cry did!zheg wrote:Yes, this will have fire armsretronutcase wrote:Haven't tried yet, but this looks absolutely gorgeous! Any idea when we'll see some guns to play with? To me, Doom just isn't Doom without some firearms.
Or maybe make an exception to OP weapons.
- edypagaza
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Re: [WIP] Doom: Eternal Slayer (v03 RELEASE)!!!!
I just updated the mod
with fire arms
the pistol and the supershotgun fow now
next release > the whole classic weapons
with fire arms
the pistol and the supershotgun fow now
next release > the whole classic weapons
-
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Re: [WIP] Doom: Eternal Slayer (v03 RELEASE)!!!!
I feel like I'm going crazy, for me every action, from moving in a direction to individual sword swings lags the game the first time I do it but is fine after.
Edit: Oh my god, it just needed pre-cash gl-textures on.
Edit: Oh my god, it just needed pre-cash gl-textures on.
- Captain J
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Re: [WIP] Doom: Eternal Slayer (v03 RELEASE)!!!!
I guess that's a common thing for GZDoom when you load every mod with 3D models or excessive graphics. They're so big, it takes a while to fully load. But at least it does not happen again later on.
Anyway adding a lot of weapons in this mod would be amazing. Tho we should keep the hack 'n slash feeling!
Anyway adding a lot of weapons in this mod would be amazing. Tho we should keep the hack 'n slash feeling!
- edypagaza
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Re: [WIP] Doom: Eternal Slayer (v04 RELEASE)!!!!
i just made a hotfix that fixs the attackZOffset and made a quickswitch between pistol and ssg
but i had an urgency to attend so ill upload it later
the next update i will add the whole arsenal of classic doom
EDIT:
i uploaded the newest and final alpha version, so the next release will be beta with alot of new content, this will take like a pair of months so dont expect an update in this time, maybe hotfixes.
so enjoy!
but i had an urgency to attend so ill upload it later
the next update i will add the whole arsenal of classic doom
EDIT:
i uploaded the newest and final alpha version, so the next release will be beta with alot of new content, this will take like a pair of months so dont expect an update in this time, maybe hotfixes.
so enjoy!
- Captain J
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Re: [WIP] Doom: Eternal Slayer (v04 RELEASE)!!!!
Very impressive ad cool update. I love the firearm in the mod now. It's well balanced and could snipe in long-range. Tho i really should wait, but here are a little feedback to tell ya:
- Firearms are good, but it seems the number of SSG pallet decreased, hence it takes 2 shells each firing and is weak against pinkies.
- If you keep push movement keys gently and slowly, doomguy visually slides on the floor without moving his legs.
- So Dash is very useful during the dodgy situation. Would be nice if i could dash in mid-air, though!
- Firearms are good, but it seems the number of SSG pallet decreased, hence it takes 2 shells each firing and is weak against pinkies.
- If you keep push movement keys gently and slowly, doomguy visually slides on the floor without moving his legs.
- So Dash is very useful during the dodgy situation. Would be nice if i could dash in mid-air, though!
Re: [WIP] Doom: Eternal Slayer (v04 RELEASE)!!!!
Heyo, i'm having a problem playing this on Delta Touch. It just doesn't load. When I play with the mod, it's just regular ol' Doom. Is this a bug or does the mod have compatibility issues? Thanks.
Re: [WIP] Doom: Eternal Slayer (v04 RELEASE)!!!!
Did a small map for this. Just for lulz.
- edypagaza
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Re: [WIP] Doom: Eternal Slayer (v05 RELEASE)!!!!
i uploaded the mod, final version, added new content, please check changelog!
- Captain J
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Re: [WIP] Doom: Eternal Slayer (v05 RELEASE) 06/20/2020!!!!
Final version, huh? Probably could add more features such as powerful guns or unlockable Crucible skills. But the mod looks fine and powerful enough. Thanks for this magnificent mod!
- edypagaza
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Re: [WIP] Doom: Eternal Slayer (v05 RELEASE) 06/20/2020!!!!
final alpha versionCaptain J wrote:Final version, huh? Probably could add more features such as powerful guns or unlockable Crucible skills. But the mod looks fine and powerful enough. Thanks for this magnificent mod!
the beta version will have more weapons but im planning to release it until fall of this year
- RevanGarcia
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Re: [WIP] Doom: Eternal Slayer (v05 RELEASE) 06/20/2020!!!!
This is the love child of Doom and Warframe raised by Devil May Cry.