Thing rendering by touched sectors

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Graf Zahl
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Re: Thing rendering by touched sectors

Post by Graf Zahl »

ZZYZX wrote:Latest GZDoom code doesn't crash for me anymore.
Graf Zahl wrote:ADynamicLight requires setting RenderRadius to -1 anyway so that should solve this problem.
Disabling the additional sectors was not solving the problem for me before. Also, this would still mean that if someone somehow sets RenderRadius for dynamic lights it will start to crash again.
Keep in mind that there's two kinds of dynamic lights: placed ones and attached ones. I think the problems come from the attached ones because they are doing some weird things. But those will never be a child class, they'll always be plain ADynamicLight.

Placed ones just act like regular actors.
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Graf Zahl
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Re: Thing rendering by touched sectors

Post by Graf Zahl »

Major Cooke wrote:It appears the performance drops have been fixed. Still doing more testing but it feels definitely better now.

Were these with OpenGL or software rendering?
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Major Cooke
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Re: Thing rendering by touched sectors

Post by Major Cooke »

OpenGL.
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Graf Zahl
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Re: Thing rendering by touched sectors

Post by Graf Zahl »

Then I guess it was the lights and nothing else.
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