My temporary fix for that, for now, would be to load Dark Doom before the map or wad in question. That should prevent any overwriting.Someone64 wrote:Would be better if the skies were separate since maybe some wads already have fittingly dark skies and you wouldn't want to replace them.
SidDoyle's Mutators - New skies for Dark Doom!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SidDoyle's Mutators - New skies for Dark Doom!
Re: SidDoyle's Mutators - New skies for Dark Doom!
Really sorry to bump, but every single link is dead
- JJmaster
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Re: SidDoyle's Mutators - New skies for Dark Doom!
dead all links
- wildweasel
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Re: SidDoyle's Mutators - New skies for Dark Doom!
You want this thread instead:

