Does anyone here actually use ZDoom?

If it's not ZDoom, it goes here.
User avatar
Rachael
Posts: 13930
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Does anyone here actually use ZDoom?

Post by Rachael »

Xtyfe wrote:I don't know about you guys. But I always wondered how Randi felt about more people using GZDoom?
Randi has never had a problem with it that I've seen. I'm not speaking for Randi though, but if I were ZDoom's creator this is what I would be thinking of -

It's still a child port of ZDoom, and it's not ZDoom's renderer that people really flock to when they are playing mods. As many improvements as it has over the old 1993 Doom renderer, it's still the same renderer, with all the same problems and bugs. That does adds to some of the charm, obviously, but GZDoom is a very effective technical demonstration of what ZDoom is actually capable of - with some beauty added. It's like if someone took a statue you just carved, polished and marbled it, and set it in a glass case. That's what GZDoom is to ZDoom.

And let's face it - ZDoom has had an OpenGL port attempted on it before. Between that and this, GZDoom is far more beautiful and flattering.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Re: Does anyone here actually use ZDoom?

Post by randi »

edward850 wrote:I actually just retested the Odamex renderer, at it pulls ~100FPS over 1080. Not as bad as I once encountered, so my previous concerns about colormap performance are pretty moot. :P
Considering that wall and sprite rendering already make poor use of the cache (hence the whole reason to do the extra work to draw them four columns at a time), I would imagine the part about a truecolor renderer that would slow it down the most would just be getting the display into video memory. And that could probably be mitigated somewhat by using a system memory surface and letting DMA copy it to video memory.
User avatar
T_Silverwolf
Posts: 50
Joined: Mon Feb 24, 2014 2:26 pm
Location: http://www.tammysilverwolf.com
Contact:

Re: Does anyone here actually use ZDoom?

Post by T_Silverwolf »

I use GZDoom primarily because I'm most familiar with the Zdoom family for editing and the extra things GZDOOM allows (like sloped 3d floors) make me happy. Even if it doesn't run all that well on my ancient business laptop, I still like it the most.
Blue Shadow
Posts: 5043
Joined: Sun Nov 14, 2010 12:59 am

Re: Does anyone here actually use ZDoom?

Post by Blue Shadow »

Primarily ZDoom. I use GZDoom when the game requires it.
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: Does anyone here actually use ZDoom?

Post by YukiHerz »

I'd like to use ZDoom more often, but for some reason at times it crashed my audio service.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49228
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Does anyone here actually use ZDoom?

Post by Graf Zahl »

Hellser wrote:I use both ZDoom and GZDoom. I'm personally a fan of the Software limitations - as, like Wildweasel said.. it makes Doom feel more moodier. But yes, I would like to see the sprite clipping thing fixed. Maybe the guys at S:VE can spare some of their code for The Greater Good.
That code is unusable for GZDoom because it operates on some assumptions that are not present, not the least important being that SVE has no 3D floors, no deep water and no portals.
User avatar
GooberMan
Posts: 1336
Joined: Fri Aug 08, 2003 12:57 am
Location: Helsinki, Finland

Re: Does anyone here actually use ZDoom?

Post by GooberMan »

I should probably say something in this thread.

Can't. Crunch time.

Maybe this weekend. If I remember.
User avatar
DaMan
Posts: 727
Joined: Fri Jan 01, 2010 7:14 am

Re: Does anyone here actually use ZDoom?

Post by DaMan »

GooberMan wrote:Can't. Crunch time.
Half Life 3 Alan Wake 2 confirmed
User avatar
Hellser
Global Moderator
Posts: 2776
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Does anyone here actually use ZDoom?

Post by Hellser »

Graf Zahl wrote:That code is unusable for GZDoom because it operates on some assumptions that are not present, not the least important being that SVE has no 3D floors, no deep water and no portals.
Aww. So much for The Greater Good.
User avatar
Verdadero Foe
Posts: 27
Joined: Thu Oct 16, 2014 8:39 am

Re: Does anyone here actually use ZDoom?

Post by Verdadero Foe »

GZDoom is cool but I don't like the aspect of the monsters (because of the filters), they look out of place. I love the pixelated feeling of ZDoom more.
User avatar
raymoohawk
Posts: 1153
Joined: Fri Jan 17, 2014 7:16 pm

Re: Does anyone here actually use ZDoom?

Post by raymoohawk »

you can disable the filtering tho
Post Reply

Return to “Off-Topic”