Randi has never had a problem with it that I've seen. I'm not speaking for Randi though, but if I were ZDoom's creator this is what I would be thinking of -Xtyfe wrote:I don't know about you guys. But I always wondered how Randi felt about more people using GZDoom?
It's still a child port of ZDoom, and it's not ZDoom's renderer that people really flock to when they are playing mods. As many improvements as it has over the old 1993 Doom renderer, it's still the same renderer, with all the same problems and bugs. That does adds to some of the charm, obviously, but GZDoom is a very effective technical demonstration of what ZDoom is actually capable of - with some beauty added. It's like if someone took a statue you just carved, polished and marbled it, and set it in a glass case. That's what GZDoom is to ZDoom.
And let's face it - ZDoom has had an OpenGL port attempted on it before. Between that and this, GZDoom is far more beautiful and flattering.