Resident Evil code name Hunk [released demo v1.2]

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phantombeta
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by phantombeta »

Why are you using the 1.8.2 version of GZDoom? (Hint, it's extremely outdated and shouldn't be used)
You should use the newest build like pretty much everyone else. (Make sure your GPU drivers are up to date.)
Or 1.8.10 if 2.x doesn't work.
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

phantombeta wrote:Why are you using the 1.8.2 version of GZDoom? (Hint, it's extremely outdated and shouldn't be used)
You should use the newest build like pretty much everyone else. (Make sure your GPU drivers are up to date.)
Or 1.8.10 if 2.x doesn't work.
works for the lastest gzdoom too.
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Jaxxoon R
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Jaxxoon R »

DOOMERO-21 wrote: Well i was busy with my final exam, thanks to god, now i am a professional, a biochemist.
Ooh, so now you'll have the first-hand experience to tell a truly legit Resident Evil storyplot :p
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NachtIntellect
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by NachtIntellect »

A little question, are you going to make a separate file in a language besides english? (perhaps your native language?) It might be a little hard for you but I think it will be a superb idea.
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

Whiteace wrote:A little question, are you going to make a separate file in a language besides english? (perhaps your native language?) It might be a little hard for you but I think it will be a superb idea.
Could be, but for English version various friends are helping me with the texts. Is not a problem change to spanish, because i created the script. The hard part could be spanish voices, but i don't have plans for that.
Jaxxoon R wrote:
DOOMERO-21 wrote: Well i was busy with my final exam, thanks to god, now i am a professional, a biochemist.
Ooh, so now you'll have the first-hand experience to tell a truly legit Resident Evil storyplot :p
Oh yeah XD, i think now i can understand the vision of Dr Birkin....
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jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by jdredalert »

Multi linguistic mods are very scarce (if they even exists). That would be really nice!
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »



new progress, i added a new intro, explaining in theory, the destiny of Hunk (on map08)
Last edited by DOOMERO-21 on Wed Jul 29, 2015 2:18 pm, edited 2 times in total.
Diabolic Lord
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Diabolic Lord »

Well, great work doomero!!!! I though that this project only change the player and weapons from Doom, but now i can see that it added new maps and new enemies (zombies), i like this. :D
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Jaxxoon R
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Jaxxoon R »

Aw yeah this is happenin.

Although, I think the intro might be better paced if it began with the narration set to a slideshow of images portraying what is being said ala the intro to RE 1. Then it leads into the cutscene where Hunk is attacked by scaryman (forgot his name).
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

Jaxxoon R wrote:Aw yeah this is happenin.

Although, I think the intro might be better paced if it began with the narration set to a slideshow of images portraying what is being said ala the intro to RE 1. Then it leads into the cutscene where Hunk is attacked by scaryman (forgot his name).
yep, you right, i edited the video, you can check again the intro.
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Freaklore1
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Freaklore1 »

I think phantombeta comment felt rude,didnt needed to say it like that.
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cem26
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by cem26 »

That game looking like same with 1&2 games.Good wuuurk sir.
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Jaxxoon R
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Jaxxoon R »

DOOMERO-21 wrote:yep, you right, i edited the video, you can check again the intro.
Aha, most excellent --wonderfully done. Now it flows like quicksilver.

I eagerly await any and all future progress, you can be sure of that.
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YukesVonFaust
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by YukesVonFaust »

DOOMERO-21 wrote:

new progress, i added a new intro, explaining in theory, the destiny of Hunk (on map08)
God, i love you, doomero. when are you planning a Resident Evil Survivor (or Biohazard Gun Survivor) TC?
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tsukiyomaru0
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by tsukiyomaru0 »

YukesVonFaust wrote:God, i love you, doomero. when are you planning a Resident Evil Survivor (or Biohazard Gun Survivor) TC?
I agree in every way with this statement and I'd like to also see a Bio Hazard Gun Survivor DooMero Edition
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