Resident Evil code name Hunk [released demo v1.2]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- phantombeta
- Posts: 2172
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
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- Location: Brazil
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Why are you using the 1.8.2 version of GZDoom? (Hint, it's extremely outdated and shouldn't be used)
You should use the newest build like pretty much everyone else. (Make sure your GPU drivers are up to date.)
Or 1.8.10 if 2.x doesn't work.
You should use the newest build like pretty much everyone else. (Make sure your GPU drivers are up to date.)
Or 1.8.10 if 2.x doesn't work.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
works for the lastest gzdoom too.phantombeta wrote:Why are you using the 1.8.2 version of GZDoom? (Hint, it's extremely outdated and shouldn't be used)
You should use the newest build like pretty much everyone else. (Make sure your GPU drivers are up to date.)
Or 1.8.10 if 2.x doesn't work.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Ooh, so now you'll have the first-hand experience to tell a truly legit Resident Evil storyplotDOOMERO-21 wrote: Well i was busy with my final exam, thanks to god, now i am a professional, a biochemist.

- NachtIntellect
- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
A little question, are you going to make a separate file in a language besides english? (perhaps your native language?) It might be a little hard for you but I think it will be a superb idea.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Could be, but for English version various friends are helping me with the texts. Is not a problem change to spanish, because i created the script. The hard part could be spanish voices, but i don't have plans for that.Whiteace wrote:A little question, are you going to make a separate file in a language besides english? (perhaps your native language?) It might be a little hard for you but I think it will be a superb idea.
Oh yeah XD, i think now i can understand the vision of Dr Birkin....Jaxxoon R wrote:Ooh, so now you'll have the first-hand experience to tell a truly legit Resident Evil storyplotDOOMERO-21 wrote: Well i was busy with my final exam, thanks to god, now i am a professional, a biochemist.
- jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Multi linguistic mods are very scarce (if they even exists). That would be really nice!
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
new progress, i added a new intro, explaining in theory, the destiny of Hunk (on map08)
Last edited by DOOMERO-21 on Wed Jul 29, 2015 2:18 pm, edited 2 times in total.
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- Joined: Sat Jan 03, 2015 1:08 am
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Well, great work doomero!!!! I though that this project only change the player and weapons from Doom, but now i can see that it added new maps and new enemies (zombies), i like this. 

Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Aw yeah this is happenin.
Although, I think the intro might be better paced if it began with the narration set to a slideshow of images portraying what is being said ala the intro to RE 1. Then it leads into the cutscene where Hunk is attacked by scaryman (forgot his name).
Although, I think the intro might be better paced if it began with the narration set to a slideshow of images portraying what is being said ala the intro to RE 1. Then it leads into the cutscene where Hunk is attacked by scaryman (forgot his name).
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
yep, you right, i edited the video, you can check again the intro.Jaxxoon R wrote:Aw yeah this is happenin.
Although, I think the intro might be better paced if it began with the narration set to a slideshow of images portraying what is being said ala the intro to RE 1. Then it leads into the cutscene where Hunk is attacked by scaryman (forgot his name).
- Freaklore1
- Posts: 546
- Joined: Wed Mar 19, 2014 1:41 pm
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
I think phantombeta comment felt rude,didnt needed to say it like that.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
That game looking like same with 1&2 games.Good wuuurk sir.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Aha, most excellent --wonderfully done. Now it flows like quicksilver.DOOMERO-21 wrote:yep, you right, i edited the video, you can check again the intro.
I eagerly await any and all future progress, you can be sure of that.
- YukesVonFaust
- Posts: 1351
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
God, i love you, doomero. when are you planning a Resident Evil Survivor (or Biohazard Gun Survivor) TC?DOOMERO-21 wrote:
new progress, i added a new intro, explaining in theory, the destiny of Hunk (on map08)
- tsukiyomaru0
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
I agree in every way with this statement and I'd like to also see a Bio Hazard Gun Survivor DooMero EditionYukesVonFaust wrote:God, i love you, doomero. when are you planning a Resident Evil Survivor (or Biohazard Gun Survivor) TC?