[code request] anti brutal doom flag/ decorate

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jdredalert
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Re: [code request] anti brutal doom flag/ decorate

Post by jdredalert »

This would probably get you a warn or something... i'm cool with the skeletons. Maybe some disco pinkies or something like that would fit too. :lol:
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Re: [code request] anti brutal doom flag/ decorate

Post by NeuralStunner »

Alternatively, how about putting that effort toward making the mod itself better, and let the idiots make themselves suffer?
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jdredalert
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Re: [code request] anti brutal doom flag/ decorate

Post by jdredalert »

It's sad, because no matter how hard you try to do something good, there will always be someone screaming for BD compatibility, and absolutely not caring about what you've done, how much time you invested in the mod, anything. All that matters is Brutal Doom or nothing for them. I know that we should only ignore these people, but in the other hand, is somewhat frustrating to see people not giving a single fuck about your work. I think that putting some effort towards a prank against this kind of player is valid.
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Armaetus
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Re: [code request] anti brutal doom flag/ decorate

Post by Armaetus »

Or something in the vein of Terry minus screams and excessive mentions of anal rape and anal sex (plus the colors and revenants?)
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Re: [code request] anti brutal doom flag/ decorate

Post by NeuralStunner »

jdredalert wrote:I think that putting some effort towards a prank against this kind of player is valid.
I really don't think responding to jerks by being a jerk is the best direction for your project. State you do not and will not support it, then yes, ignore them. Rewarding an attention-hounding culture with attention is only making it worse, and taking you down with them. Except they come out on top, because they still have their One True Mod, while you have wasted your time making them say "lol whatever" and move on.

If you're going to spend time making your mod interact with someone else's, pick one you like and make it compatible. Otherwise focus on making your mod as good as it can be; Anyone who can't appreciate that effort is not worth paying attention to.
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Enjay
 
 
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Re: [code request] anti brutal doom flag/ decorate

Post by Enjay »

jdredalert wrote:I know that we should only ignore these people
So, just do that then. You've already wasted far more time, thought and effort on them than they are worth.

And why? So that a handful of people who you don't give a damn about and who were going to mess up the way your mod plays anyway get the mod messed up in a way that you choose? At the same time, all of the players who are going to play your mod properly won't even see the result of this special exception that you are deliberately coding into your mod to take account of another mod that you don't want to waste time and effort trying to support in the first place. :?
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Re: [code request] anti brutal doom flag/ decorate

Post by jdredalert »

Thank you both for your advices. I think i'm letting myself to be carried away too much with other people's attitude, and end up stuck in this "revenge" kind of thoughts. I'll try to just ignore them as you guys said for now on.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

Making a mod incompatible with another one just because you're too incompetent to ignore obnoxious people seems ridicioulusly stupid to me.
Not every BD-player is annoying, you know.
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jdredalert
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Re: [code request] anti brutal doom flag/ decorate

Post by jdredalert »

The problem is not the Brutal Doom players in general. I played BD in v0.16 and i enjoyed it, and i've also learned a lot from it by studying it's code when i was beginning. I won't bash the entire fan base, just those noisy BD players that want everything to be BD compatible, even if that means that some of your own work is scrapped in the process. This is a very selfish attitude.

Also:
TheBadHustlex wrote:[...]you're too incompetent to ignore obnoxious people seems ridicioulusly stupid to me.
You don't need to be so aggressive. We're only discussing here.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

My main issue with this would be that it would effect every BD-player, not just the annoying ones. And I'm very, very sure that the amount of normal players exceeds the amount of hyped fanboys. I still play the newest BD-version with different maps, regardless of the behaviour of it's creator or the fanbase of it.

Besides of all that, this entire anti-brutal-doom-thing extremely goes on my nerves. I feel that some people who keep complaining about BD and SMIV are jealous because BD got much more attention then their own mod, and now they are doing the classical "it sucks anyway"-method.
Stating that your mod is BD-incompatible should be enough. If people still ask, ignore them.
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

TheBadHustlex wrote:My main issue with this would be that it would effect every BD-player, not just the annoying ones
How would this affect the ones that DON'T try to load BD with everything, even when it's clearly incompatible?
jealous because BD got much more attention then their own mod
You're acting just like Mark. He likes to say the exact same thing. No, we're not jealous. Not at all. His mod is a badly coded mess and it's only famous because the "cool" kids want everything with 1891819 liters of blood.
And no. I don't think it sucks. Sure, it's ridiculous, but it's fun.
I prefer BDv19SE tho'
Stating that your mod is BD-incompatible should be enough. If people still ask, ignore them.
We ARE stating that it's incompatible. Plus, this is a lot more fun than tainting our mods' threads with BD's name.
And there's the fact that they don't care if it's obviously incompatible and it would be impossible to make a BD-compatible version.
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Enjay
 
 
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Re: [code request] anti brutal doom flag/ decorate

Post by Enjay »

phantombeta wrote:Plus, this is a lot more fun than tainting our mods' threads with BD's name.
So, instead you spend time and effort to specifically include BD specific features in your mod?

I mean, OK, the features are there to disrupt BD players rather than enhance their experience but you are still putting BD specific features into your mod. Brutal Doom, a mod that you are fed up of people going on about and which you don't want to support; you are actually working on features that only work if it is loaded! Surely I can't be the only one seeing an irony here?

Whatever, you should do what you want with your mod. It's your mod and if spending your time coding in anti-BD hacks to be seen by a small number of people who aren't even your target audience is how you get your fun, then crack on.

[edit typo - I kept putting DB instead of BD :roll: ]
Last edited by Enjay on Sat Jan 24, 2015 9:18 am, edited 1 time in total.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

phantombeta wrote: How would this affect the ones that DON'T try to load BD with everything, even when it's clearly incompatible?
If there is a method to make a mod BD-uncompatible, even if it would work perfectly fine, I'm very sure that that can easily result in a wave of "NO, YOU MUSTN'T USE THIS WITH BD BECAUSE I SAY SO"-mods.
phantombeta wrote: You're acting just like Mark. He likes to say the exact same thing. No, we're not jealous. Not at all.
Guess why that lil, cute "some" is in my sentence.
And you can't tell me that there are no people on this planet who hate something because it's more popular then their own work.
phantombeta wrote: And there's the fact that they don't care if it's obviously incompatible and it would be impossible to make a BD-compatible version.
There are people who are new to doom-modding and who are not familiar with the capabilities of it yet. When I started my "carrier", I thought it was completely impossible to have more then 7 weapons.
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Re: [code request] anti brutal doom flag/ decorate

Post by phantombeta »

If there is a method to make a mod BD-uncompatible, even if it would work perfectly fine, I'm very sure that that can easily result in a wave of "NO, YOU MUSTN'T USE THIS WITH BD BECAUSE I SAY SO"-mods.
I doubt most people here would do that. And I'm pretty sure that only maps that don't have scripts and mods that are made specifically for it are compatible with it, considering how it can break easily.
Guess why that lil, cute "some" is in my sentence.
And you can't tell me that there are no people on this planet who hate something because it's more popular then their own work.
I was talking about the people in this thread that are anti-BD.
I think I can speak for Hellser, Mike12 and Term that we're NOT jealous of a mod that got popular by completely obscuring 100% of the modding community, being basically called the "most advanced Doom mod" and by letting people think that it added mouse-look and similar things. (I've seen several times people thinking that Mark added those to Doom, which is simply the biggest disrespect to randi and the Doom community EVER.)
[EDIT]And there's the fact that he doesn't give credit to anyone, and he credits himself for a lot of shit that he didn't do.[/EDIT]
I am a cool kid who keeps destabilizing well-balanced maps with Russian Overkill and ketchup.pk3 because I want tons of explosions. Also, I wish that a lot of mods had compatibility with Demonsteele. Only difference is that I don't go on peoples nerves with it.
There's a difference between RO and BD. RO was made to beautifully break balance. BD wasn't.
There are people who are new to doom-modding and who are not familiar with the capabilities of it yet. When I started my "carrier", I thought it was completely impossible to have more then 7 weapons.
The problem isn't the engine's capabilities. It's usually completely possible to make it compatible. The problem is that we don't want people asking us to completely obliterate our work to make it BD compatible, which is what is usually needed.
And most times it doesn't even fit with the mod, for example, how would you make Demonsteele BD compatible? It wouldn't look like DS at all.
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TheBadHustlex
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Re: [code request] anti brutal doom flag/ decorate

Post by TheBadHustlex »

phantombeta wrote: There's a difference between RO and BD. RO was made to beautifully break balance. BD wasn't.
OK, RO might be more compatible in general because it doesn't replace any monsters, unlike Brutal Doom.
But: Every gameplay-mod that replaces monsters and weapons can break something. ww-DoomNukem could break mods that already replaces monsters and weapons easily, too. ww-terrorists, ww-nazis, ZeroTolerance, AEoD, DoomTrigger, Insanity's-Reqiuem... would also act like that if you loaded them with GoldenSouls, ZenDynamics, Massmouth, Psychophobia, DemonEclipse, PirtateDoom...
phantombeta wrote: The problem isn't the engine's capabilities. It's usually completely possible to make it compatible. The problem is that we don't want people asking us to completely obliterate our work to make it BD compatible, which is what is usually needed.
And most times it doesn't even fit with the mod, for example, how would you make Demonsteele BD compatible? It wouldn't look like DS at all.
Like I said: If you're new, you most likely don't think of these things because you have no experience with it. Of course, thats not a good thing, but for me, it's sort of understandable.
phantombeta wrote: [EDIT]And there's the fact that he doesn't give credit to anyone, and he credits himself for a lot of shit that he didn't do.[/EDIT]
Of course, that's wrong. But still, that's no reason to prohibit it to be loaded with other mods.
It would break stuff just as fine if it was credited accuratly.
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