Thanks for the compliment but your maps are fine too.
The most important thing i would say that these maps requires are space to move around, obstacles and enough ammo.
Sofar i have seen in the Boss battles maps,
they do have that.
Although some maps have a few bugs, like doors are not open up like map04.
I dont know what causes it, but after a few other rooms are open up, then eventually nothing happens anymore, while there
are still monsters around somewhere.
I still have to figure out how you script the maps, so that the structure keeps the same and recognisable in MY map, so
maybe i'll find what goes wrong.
Unless you already have found the issue in the new (upcoming) version of BossBattles.
CacoMom will be implemented in my map altogether if you dont mind'?
Maybe a CacoDad too....
CacoDad looks all powerfull, but he has a extremely weak spot... He is fireing inaccurate and he is a short range shooter.
He is also very slow, same as CacoMom.
I think ill let them come in 'wave 2' when you go outside the first building.
Both requires lots of room.
Evilm0nk wrote:aww 3d floors are fine lol, i just don't know how to make them thats why you don't see em

.
ohw, but that aint that difficult...

linedef 160 if i remember correctly