
[Release] JENESIS - Done and on /idgames.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] JENESIS, Part 1: "Descent"
Check the first post for an update and a download for the public beta of Part 2: "Beyond". 

Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
Here's a long-overdue update. Here are the maps I've been working on for Part 3, which is to release as a public beta very soon. 

Spoiler: MAP09: "Slime Vaults"
Spoiler: MAP10: "Ruins"
Spoiler: MAP16: "Crestfallen"
Spoiler: MAP17: "Deadline"
Spoiler: MAP18: "Mineshaft"
Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
Spoiler: MAP22: "Haunted Halls"
Spoiler: MAP25: "The Carcass Pit"
Spoiler: MAP28: "Baphomet's Keep (sans monsters)"I made a megawad!

(See first post for complete map list/soundtrack.)
- Zhs2
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Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
Dear Jimmy,
MAP03 - The Oasis Facility
No Player 2 start

Sincerely, A Concerned Multiplayer User.
MAP03 - The Oasis Facility
No Player 2 start

Sincerely, A Concerned Multiplayer User.
Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
Harnessing [I do not know if this is the right word (damm google translate)] the bump, the links are dead, so...if is possible...ya, you know what
- Viscra Maelstrom
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Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
The complaint is legit, although it could have been communicated with a bit more tact.
Maybe future queries about this should be PM'd.

- Zhs2
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Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
I guess Jimmy found it more practical to update Square here than this, but who knows for sure. Either way, yeah, a friend and I tried a good few mapsets today in multiplayer to find this disappointing error, though Jenesis was nice enough to let us try two great maps before bombing on the third (and yes, the wad tested was the one princess ponyface linked). Why not bump the project thread and notify about this grave omission where appropriate? (Forgive my brash sense of humor.)
To be more helpful, a weird thing we also noticed was that some effect or another was causing additional network latency while attempting to packet-server this wad, where in many others all latency had been very tolerable. (Yes, (G)ZDoom multiplayer is a thing, though narrowing the cause of jerking about down to this wad isn't fine enough for a bug report thread. Just something to watch out for in case someone else tries, and we very well may try again in the future if the above issue is rectified.) Thanks for a great wad in any case!
To be more helpful, a weird thing we also noticed was that some effect or another was causing additional network latency while attempting to packet-server this wad, where in many others all latency had been very tolerable. (Yes, (G)ZDoom multiplayer is a thing, though narrowing the cause of jerking about down to this wad isn't fine enough for a bug report thread. Just something to watch out for in case someone else tries, and we very well may try again in the future if the above issue is rectified.) Thanks for a great wad in any case!
Re: [Release] JENESIS, Part 2: "Beyond" (Download on page 1)
I have absolutely no idea how that bug evaded me. Wow. It's apparently only had one player start since late 2011 when I first made it and I never noticed. That's pretty terrible. 
I've been meaning to incorporate the changes of my "Jenefix" wad into the actual WAD and reupload it to /idgames, but my focus is on other projects right now. I have, however, updated Jenefix.wad to add co-op starts to MAP03, and you can hopefully co-op through the rest of the megawad unimpeded by further schoolboy errors of that type.

I've been meaning to incorporate the changes of my "Jenefix" wad into the actual WAD and reupload it to /idgames, but my focus is on other projects right now. I have, however, updated Jenefix.wad to add co-op starts to MAP03, and you can hopefully co-op through the rest of the megawad unimpeded by further schoolboy errors of that type.

- Viscra Maelstrom
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Re: [Release] JENESIS - Done and on /idgames.
just for curiosity, what are the fixes found in this wad, sans the co-op start in aforementioned map?
Re: [Release] JENESIS - Done and on /idgames.
I'm afraid I didn't document any of the actual changes I made, but they were all to improve the maps and fix some pretty annoying errors such as an unreachable secret sector in MAP15. Perhaps some balancing issues as well as some potentially map-breaking stuff too were addressed.
Re: [Release] JENESIS - Done and on /idgames.
This mod is so cool. Has really good maps. I played it and is really awesome.
pardon me for asking but can you pass the scorpion tank?. Sorry but I send a private message and not if you read it. In that case you could pass me here or not?
Thanks for your time.
pardon me for asking but can you pass the scorpion tank?. Sorry but I send a private message and not if you read it. In that case you could pass me here or not?
Thanks for your time.
- Zhs2
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Re: [Release] JENESIS - Done and on /idgames.
Now that more time has been spent delving into this wad full of Revenant-rape maps and excellent music, MAP06 and MAP11 also suffer from missing player starts. To be continued...
Edit: Bah, got bored and started manually checking before experiencing. MAP15 however seems to be the last of these, thankfully.
Edit: Bah, got bored and started manually checking before experiencing. MAP15 however seems to be the last of these, thankfully.
Last edited by Zhs2 on Fri Nov 22, 2013 5:39 pm, edited 1 time in total.
- Abba Zabba
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Re: [Release] JENESIS - Done and on /idgames.
Why don't you just update Jenesis itself so people don't have to deal with the filesize of two files? Make it concise.
- TerminusEst13
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Re: [Release] JENESIS - Done and on /idgames.
One name between two files results in three nasty words:Lava Grunt wrote:Why don't you just update Jenesis itself so people don't have to deal with the filesize of two files? Make it concise.
"Level authentication failed!"