The Last Strongholds a.t. Abyss to Hell (Update p.3)

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Some small Update:
Image
An alpha screenshot of Map07 on which you will defend a UAC base against a majority of air demons :) Very funny indeed *g*
I made this in 30 minutes thx to DoomBuilder :)
User avatar
Chilvence
Posts: 1647
Joined: Mon Aug 11, 2003 6:36 pm
Contact:

Post by Chilvence »

I like the way you make everything really big and chunky, it really gives the bases an imposing feel to them. Equinox was also great for that.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Chilvence wrote:I like the way you make everything really big and chunky, it really gives the bases an imposing feel to them. Equinox was also great for that.
Well, I just create maps which can cope with your amazing script :)))
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Some small request:
What sort of maps and new stuff would you like to see in "Stronghold"????
User avatar
Chilvence
Posts: 1647
Joined: Mon Aug 11, 2003 6:36 pm
Contact:

Post by Chilvence »

I liked the map that you sent me in that it stylisticly resembled e1m1, while at the same time being nothing like it. I wouldnt mind a favourite Duke map of your choice getting the same treatment ;)
User avatar
Curunir
Posts: 1041
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Curunir »

I would like to see something like a canyon with steep walls and a choke point you have to defend. This is not very specific, but I see you can pull a wonderful job with looks, so I'll leave that up to you :)
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Build a space-station type map or something. Either that, or a fortress on an island floating in space. Space type maps are the best.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

I was sevearly impressed with the space maps in Duke and it shocks me that nobody has attempted anything like that for Doom... or at least, not to that extent. It's been made even easier by the use of the Line_Horizon special. I will, eventually do this, but I have too much on my plate ATM and I'm pritty full...

:twisted:
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

@Chilvence - Yeah, I had something like that in mind :) (maybe also a sort of city map ;))

@Curunir - A Canyon sounds indeed interesting... like the canyons in "Serious Sam", filled with hordes of monsters, yeah, that might work *g*

@Xaser - I'm already working on something like that. The latest screenshot is from a station floating on a sea of slime on a small isle. And from everywhere the monsters are coming :)

@Lexus Alyus - I'm already working for something similar in the style of doom for this mod :) But I have also some little request for you *g* I thought about your great music skills once more and maybe you have enough time to do something like that for me:

I need 4 combat styled OGGs, dramatic ones, like in one of those final battles of Unreal or also Resident Evil 3. Each one should sound unique but all of them should be connected with each other with one special theme in them (but maybe with different harmonies, just you can still hear, they are from the same author ;)).
I really appreciated your OGG from my Blood map and I would be very happy, if you could do once more something great like that for this project now :))))
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

Lexus Alyus wrote:I was sevearly impressed with the space maps in Duke and it shocks me that nobody has attempted anything like that for Doom... or at least, not to that extent.

You just wait. HELLDOOM's entire 5th episode will consist of space type maps. :P
Tormentor667 wrote:@Xaser - I'm already working on something like that. The latest screenshot is from a station floating on a sea of slime on a small isle. And from everywhere the monsters are coming
Sounds cool! I like it.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

Oh, and by the way, I'm already looking for Betatesters, persons who can play cooperative with 3 other persons (4 player game), and also a singlegame test!!! ;)
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Post by Xaser »

I'll volunteer. I'll have access to a highspeed cable connection this weekend, so I'll be able to play then.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Count me in as well.
User avatar
Curunir
Posts: 1041
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Post by Curunir »

What? City of the Damned had an ogg in it? *goes to extract and listen*
That's what you get when you make such massive carnage maps - noone is able to hear the music! :P

Also, I'm glad you'll betatest. Things like that can get really messy if not balanced. Monsters in Doom don't go down very easily and the maps may become impossible at a point. But I believe testing will help you do the job right.
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Post by jallamann »

I want to test it! :D
Locked

Return to “Editing (Archive)”