The Ghoul's Forest 2!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Cutmanmike
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Post by Cutmanmike »

Hmm, with a shotgun he'd teleport away more often, which could be bad. Maybe a bfg? :P
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edward850
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Post by edward850 »

pistol
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Cutmanmike
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Post by Cutmanmike »

Nah that's much too easy! Fists is the best option here!
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edward850
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Post by edward850 »

Nah, to much accuracy, make a new weapon called 'old lady'
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Pure Hellspawn
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Post by Pure Hellspawn »

I think the monster is more like a banshee than a ghoul. (Banshee's kill using their wail, and tend to be spectral).
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Pure Hellspawn
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Post by Pure Hellspawn »

LOL I just scared everybody on my dorm with it. One dude even starting crying!


Cutman, I NEED MORE SCARES!! MORE FRIGHT!!!! MORE HAUNTED DOOM WADS!!!!
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lizardcommando
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Post by lizardcommando »

I bet it would be even scarier if there were two or even three of those things chasing after you. Like maybe have both of them spawn in two different directions or something? Oh man, that would be crazy!
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Unknown_Assassin
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Post by Unknown_Assassin »

Nice job Cutman. People can have a heart attack, while playing this wad. That shows how scary your wad can be.
Cutmanmike wrote:Nah that's much too easy! Fists is the best option here!
I don't think anyone can kill that monster with a fist. Doomguy will die before he hits that crazy ghoul.
Cutmanmike wrote:Good thinking batman. I was going to do difficulty settings anyway, like on nightmare and ultra violence, you'd get the shotgun instead of the supershotgun and maybe less ammo. Bad idea or good idea?

I'll hide the map too.
It's more challenging to have less ammo, but if a player runs out of ammo and only has a fist, he's screwed. I'd say replace the supershotgun with the shotgun, and leave the ammo just the way it is.

Hmm...I think it would be interesting if there were two ghouls in Ultra-Violence and Nightmare.
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Amuscaria
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Post by Amuscaria »

'GWEEEH GWEEEEH GWEEEEEH" *boom* LOL.

THis thing is pretty freaky, i must say. Good work.
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edward850
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Post by edward850 »

I almost spilt my coke i was drinking
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Zippy
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Post by Zippy »

lizardcommando wrote:I bet it would be even scarier if there were two or even three of those things chasing after you. Like maybe have both of them spawn in two different directions or something? Oh man, that would be crazy!
Maybe there could be something like that as a multiplayer mode. One ghoul for every player. Or maybe more.
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BetaSword
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Post by BetaSword »

JESUS TAPDANCING CHRIST ON A POGOSTICK!

That was messed the hell up. Oy. Just kinda strolling along through the forest, collecting ammo, minding my own business, all of a sudden screaming comes out of nowhere, spin around trying to find it, and BOOM! HEADSHOT! I mean, me = dead.

But yeah.

Semi-decent strategy I've found is to run around the outskirts, so when you here it coming, you're able to more easily figure out from where.

But yeah. AWESOMENESS ABOUNDS.
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Nash
 
 
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Post by Nash »

Cutty, if you ever make Ghoul's Forest III, she should be the one. >;D

Image
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edward850
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Post by edward850 »

I just played this with bots, and its still scary!

you start to see your team-mates die then this screaming thing comes out behind you and *BOOM*

its a very good bot map :)
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Cutmanmike
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Post by Cutmanmike »

Reuploaded.

1) Difficulty settings 1 and 2 are brighter.
2) Difficulty setting 3 has a tiny bit less ammo and darker than difficulty settings 1 and 2.
3) Difficulty setting 4 and 5 and even little ammo (possible) and is darker than difficulty setting 3.
4) No automap.
5) Made an error message appear if you try using a GL renderer.
6) Added txt file.

Also uploaded to idgames, for hopefully some extra scares.
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