ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Bitterman
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Re: ZDoom project ideas you have

Post by Bitterman »

Onslaught Six wrote:Chex Quest: Dechexified. Keep the spirit and layout of the original levels (with some minor new areas and differences, of course) but everything is using vanilla Doom textures, enemies, sounds etc.

I loved the game when I was a kid, and I still think it's level layouts are super inspired, especially for 96 standards...but part of me just wants to run through it with a shotgun for a change.
Well, I totally forgot to upload it, anyways:

Image

A retexture of E2M1, although it's just the first area.
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WARCHILD_89
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Re: ZDoom project ideas you have

Post by WARCHILD_89 »

I saw the "NERF" guns my little brother and his friends have and I must say they are pretty awesome.

I thought they all would give great gun sprites for "energy cell" based guns...

There´s also one that caught my eye:
A machine gun that can be split into its parts. Depending on how you combine the parts, you´d get a pistol, a shotgun, a P-90 Style machine pistol and a machine gun...

I think this would come out very awesome... reload sprites would also be possible



https://www.dropbox.com/sc/fucnbwfgd3jqbfd/E3VBO-Wg9a


EDIT: first sprite in game (test)

https://www.dropbox.com/s/y3r7u3z6hq6f6 ... 154751.png
Last edited by WARCHILD_89 on Sun Jan 19, 2014 8:50 am, edited 2 times in total.
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SoloSpaghetti
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Re: ZDoom project ideas you have

Post by SoloSpaghetti »

https://www.dropbox.com/s/7xorioachid1f ... 141497.jpg
I've got in my mind an idea of a dark and gloomy city, some kind of sci-fi version of an italian medieval city, with narrow-street, very tall building with very few windows, terrible smells, and dirt in general. But I'm disable in mapping, so every time I start, I stop after a few secs.. So today, while I was relaxing I drew this. A very stylised version of my idea. I'll drop it here, with the hope of being of inspiration to someone more talented. :)
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TheMightyHeracross
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Re: ZDoom project ideas you have

Post by TheMightyHeracross »

A wad in witch you are a superspy of some sort.
Similarly to Twilight Warrior, each map is it's own scenario with a different objective, rather than a whole story. These scenarios could be selected.
You start off with fists and a pistol, sometimes with a silencer. You carry one other weapon plus a "special" weapon that could be related to the objective.
You're fast, and start with a Kevlar vest.
However, the vest only protects you from so many shots, and also only protects the chest and stomach. You can get a new one on the map.
You can climb ladders, use ziplines, or hang off of bars. Whenever you do that, you can only attack by aiming off with your pistol, rendering you immobile while you do it. You would also be unable to reload.
Bullets would be very fast projectiles, so you could run and dodge.
The player would be able to do rolls, crawl, and assassinate enemies quietly from behind.
The maps would have no route at all, and no sign of where you need to go. Instead, you find it yourself, using one of many, many paths in each area.
Some mission ideas include a hostage crisis, objective detonation, intel destruction or collection, or search-and-destroy or assassination missions.
Map ideas include bases, cities, trains, bunkers, and some road parts where you are in a car shooting at other people in or out of cars.
Lastly, a resource pack would be released for people to create their own scenarios, provided the mod got that popular.

What's keeping me from doing this? The usual, lack of mapping and spriting skills. (And my ideas would need a good mapper, and some scenarios would require new sprites, and a lot of them too)
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Unholypimpin
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Re: ZDoom project ideas you have

Post by Unholypimpin »

I had an idea of a wad where you play as a small aerial fighter that must clear out a series of mining operations across the solar system. The mines themselves would be full of flying demons and each map you must destroy the core of each mine to ensure that the infestation doesn't spread to other mines.
The catch to destroying the core is like 40 seconds after its destroyed you must find the map exit or else you will die.

The maps would be more or less 3D to make full use of the fact that the player is flying.

I made a little test wad that features 3 weapons that you can switch between and use. The hud sprite changes to the weapon your using, although you never actually see the weapon other than it on a computer panel on your ship.

Here is a screenshot.
Spoiler:
If anyone would like to test out the wad, then pm me.

This is mainly just a small test wad I made to see if some of the features could work out. I'm not sure as of yet if I will actually develop this any further.
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zrrion the insect
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Re: ZDoom project ideas you have

Post by zrrion the insect »

I'd love to see a strife mod that uses a weapon system similar to ROTT.

Another thing that would be neat, is a class mod that instead of picking random from the class menu and it picking a class off the list, the random class would instead get random atributes/weapons from the other classes. (using samsara as an example) You could spawn with Chexter's body, duke's voice, parias's hammer in your slot 1, the chainsaw as your melee, and when you picked up a slot 2 weapon, it wouldn't necessarily be the slot 2 from another class, but would be a random weapon entirely, but once you picked up a slot 2 weapon (or any slot), the same weapon would be in that slot every time. You could play a game where every weapon was a small zorcher, or you could get a mix of weapons, or every weapon you picked up would be a BFG-tier weapon. It would all deppend on how the great god RNG was feeling that play-through.
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SallazarSpellcaster
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Re: ZDoom project ideas you have

Post by SallazarSpellcaster »

Greetings, ladies and gentlemen.

I would like to voice a mod idea that has been lurking within my thoughts for over a year now. This is a plea to modders, fans of Hexen, and fans of fantasy RPGs, with the hopes that it may pique your interest and, through your talent, become a reality.

Serpent Resurrection: Wrathful Edition!

Now, allow me to clarify: This is not so much a wholly new modification as it is a compatibility patch for two of the best mods ever created for the game Hexen. One of these being Serpent Resurrection, by TheUltimateDoomer and his crew; the other being Wrath of Cronos, by Thetis and his team.

About the mods (Spoilered to avoid clutter, and possible spoilers too)

In case you haven't played these two mods alone, I highly recommend you do so. They're both excellent staples of what can be accomplished with the GZDoom engine, and both are lots of fun to play through in their own way, plus a boon for any fantasy fans.
Spoiler:
Why should this be done

If you know about both Serpent Resurrection and Wrath of Cronos, fantastic! If not, please do read the description above.
Spoiler:
Why can't I do it

I have tried. Oh, believe me I have tried, but a mere look at Serpent Resurrection and Wrath of Cronos' scripting made me well aware of my inadequacy as anything related to mods. I lack the required skill, even the most basic notion about ACS and DECORATE that would be necessary to even think about making such a compatibility patch, and sadly, life outside of Cronos keeps me from having the time necessary to learn how to code.

The problems I see with the coding, are the scripted events in Serpent Resurrection that depend on a certain character class; for instance, a Fighter would be able to do one thing because he's strong but the Mage wouldn't because he's weak. I believe this can be surmounted by adding an extra "class" dummy to the scripted events, that was usable with the WoC characters. Again, unless a full merging is done and SR's assets completely replaced or merged with those in WoC.


Tl;dr

Serpent Resurrection has incredible maps but its gameplay can feel dull at times.

Wrath of Cronos has fantastic gameplay but lacks interesting Hexen maps to play it with.

Making them work together would make one of the most awesome mods, ever. Alas, I cannot do it because I lack any modding skills whatsoever.


And this is my mod idea. I hope you find it to be interesting and worthy of seeing the light of day, and if anything, do try both Serpent Resurrection and Wrath of Cronos. You'll have fun with them.
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WickedRedGrin
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Re: ZDoom project ideas you have

Post by WickedRedGrin »

Image
Spoiler:
Jinal
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Re: ZDoom project ideas you have

Post by Jinal »

AlwaysDoomed wrote:I had an idea of a wad where you play as a small aerial fighter that must clear out a series of mining operations across the solar system. The mines themselves would be full of flying demons and each map you must destroy the core of each mine to ensure that the infestation doesn't spread to other mines.
The catch to destroying the core is like 40 seconds after its destroyed you must find the map exit or else you will die.

The maps would be more or less 3D to make full use of the fact that the player is flying.

I made a little test wad that features 3 weapons that you can switch between and use. The hud sprite changes to the weapon your using, although you never actually see the weapon other than it on a computer panel on your ship.

Here is a screenshot.
Spoiler:
If anyone would like to test out the wad, then pm me.

This is mainly just a small test wad I made to see if some of the features could work out. I'm not sure as of yet if I will actually develop this any further.
You know I also have a idea where one of the levels you have to get on the Descent ship to fly further in the level until you deport off to the exit.
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WARCHILD_89
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Re: ZDoom project ideas you have

Post by WARCHILD_89 »

would be cool dude ^^

I had a similiar idea: WINGCODOOM

Wing Commander meets Doom :

https://www.dropbox.com/s/g6ic46d5cxrw5l7/lillerbee.bmp

I lost the wad out of sight in my hard disk mess but I had a huge area with invisible water and this image as HUD. A room full of cacodemons and I shot rockets and plasma balls. It was fun but I never edited it further.....The monsters were too silly to act like space ships......maybe today they could be reDECORATEd
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TiberiumSoul
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Re: ZDoom project ideas you have

Post by TiberiumSoul »

Timesplitters Virus Mode minigame?

ive got the resources but im hopeless when it comes acs
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KalebNoobMaster
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Re: ZDoom project ideas you have

Post by KalebNoobMaster »

Made this in MSPaint because I can't make HUDs to save my life.
Spoiler:
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Kontra Kommando
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Re: ZDoom project ideas you have

Post by Kontra Kommando »

Right now I'm currently tied up with a large project, but I still wish I had time to work on some other ideas I have. Today I decided to start working on a Xenomorph sprite sheet, for a small scale Aliens WAD i want to create. I created the sprite from scratch, and plan on finishing off the rest of them, little by little. I want to make a quick WAD similar to the first aliens movie. Perhaps it will be a small ship with a hand full of aliens, up against a player with very limited ammo and health.
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WickedRedGrin
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Re: ZDoom project ideas you have

Post by WickedRedGrin »

Kontra Kommando wrote:first aliens movie.
That looks awesome! But the first "Aliens" movie was Alien, Aliens was the more popular sequel, so to which are you referring?
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TheMightyHeracross
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Re: ZDoom project ideas you have

Post by TheMightyHeracross »

Like that art style there. Simple but awesome.
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