I agree strongly with both of these, especially the second one - I just finished my first time playing this mod, using original Ultimate Doom iwad. I loved the carryover between episodes!Lmaoboat wrote:I'm also getting the impression that you need to invest heavily into regeneration and energy as well is get lucky and find some Aug parts before using any combat skills even starts to become viable.
I think boss enemies should be more common, but not as strong. As it is, I always seem to end up in a situation where I instagib absolutely everything up until some omni-aura, teleporting instant hitscan attacker takes all my ammo, inflicts all the status effects, and murders me.
But yeah, the bosses can be a little nuts. I ran into one in episode 2 that was a straight up instakill via plasma shotgun if he saw you for more than half a second, and that was on a level where everything else was being mowed down fairly easily. I ended up having to teleport out, buy an invisiblity, and come back and punch him in the face with that golden gauntlet I just happened to be lucky enough to have.
You could consider taking some cues from Diablo on this one maybe - those games make the beefy monsters a little more common so that they're an ambient threat, but they're never nasty enough to outright destroy a run the second you round a corner.
I'm also a pretty big fan of the shield feature, but I think it could benefit from some visibility on the HUD, like at least a bar or something. EP isn't really visible either.
Has anyone
Spoiler: