[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

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Captain Ventris
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Captain Ventris »

Hell Nobles and Cacodemons don't give you money, and you cannot reselect the Needler after it's been deselected.
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Ryan Cordell
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Ryan Cordell »

I would really love to play this mod - however, I fear I'm going to have to wait for the final version.
Something about updating it over and over and already seeing what it offers kind of kills it, you know? :P
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Mortarion
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Mortarion »

( just so you know, I'm a little tipsy, so please dont give me crap for misspelling things)

Somthing for the credits, I believe chronoteeth made the pistol sprite. but I ported it to doom hands. hence the usual red bar 'neath the sprites.
If this is a load of crap, I'm sorry.
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wildweasel
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by wildweasel »

That pistol? Nah, that's Turok 2's pistol, and I don't think Chronoteeth (who has historically asked other people to re-hand things for him) ever touched the graphic himself.
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Snarboo
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Snarboo »

I remember handing the Turok 2 pistol ages ago, but I'm pretty sure Xaser made the Psychic pistol graphics himself.
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Remmirath
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Remmirath »

That's not the Turok 2 pistol, i'm pretty sure about it.
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Captain Ventris
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Captain Ventris »

Captain Ventris wrote:Hell Nobles and Cacodemons don't give you money, and you cannot reselect the Needler after it's been deselected.
Disregard this entirely. I was playing Titan 2 with the wrong version of GZDoom. XD

I tested it in a vanilla level pack, and it works fine.
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Jimmy
 
 
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Jimmy »

Ack! Disintegrated and burnt corpses block the player! :shock:

Also the Nightmare's (I keep wanting to call it the Unmaker) projectiles make plasma explosions when they bounce. Might actually look pretty cool if they were the right color, though. :P
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Major Cooke
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Major Cooke »

jimmy91 wrote:Ack! Disintegrated and burnt corpses block the player! :shock:

Also the Nightmare's (I keep wanting to call it the Unmaker) projectiles make plasma explosions when they bounce. Might actually look pretty cool if they were the right color, though. :P
Photoshop is win! :wub:
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Orangewaggs
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Orangewaggs »

In the final version there should be different sprite animations for different psychic attacks(similar to the psy amp in diaz sorry just thought it would look cool and not so wierd...)
maybe if it's possible have an animation for every enemy getting disintegrated with the dark void spell
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Mortarion
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Mortarion »

Mortarion wrote: I believe chronoteeth made the pistol sprite.
oops. sorry. he did'nt make it, just ripped it. when I got hold of it it had a blocky end on it, I doomhanded it and uploaded it here
:arrow: http://forum.drdteam.org/download/file.php?id=1369
(its the first sprite set from 9MILA0 onwards.)

Then xaser did all the modifications to turn a meh weapon into an awesome weapon.
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Xaser
 
 
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by Xaser »

@Mortarion: Those are, indeed, the very same graphics I based my pistol on. From what I had heard, Chronoteeth was using them for a mod of his or something (and wanted me to put hands on an AK47 sprite, which I still have not done to this day :P ), but out of boredom one day I started editing the sprite and eventually came up with the version I used in Psy. I was going to just make it look less blocky, but I guess things got out of hand. :P

So, to clarify, Chrono ripped the sprites and you added the hands before I edited the sprite itself? Just want to make sure I credit you for it right.

As for the Turok 2 pistol rumors, it's not, but I decided to stick the two graphics side-by-side out of curiosity.

ImageImage

Interestingly, they do look a tiny bit similar, don't they? The resemblance is just coincidence, but I can see where they may have been slightly confused.
jimmy91 wrote:Ack! Disintegrated and burnt corpses block the player! :shock:
Oops. :oops:
jimmy91 wrote:Also the Nightmare's (I keep wanting to call it the Unmaker) projectiles make plasma explosions when they bounce. Might actually look pretty cool if they were the right color, though. :P
I finally realized what's causing this: the nightmare's "trail" projectiles get spawned inside the wall and call their Death states, and considering the trails inherit from PlasmaBall and don't define any Death states of their own, we have a problem. Dead easy to fix, though I didn't notice until after the beta release -- I changed some flags around with the trails and this is a completely unintentional side effect of it. Fixed now, though -- they're the right color now. ;)
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XutaWoo
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by XutaWoo »

I'll just leave this here.

Also where's the BIGFONT? :p
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by DoomRater »

Aww only 329 BM when I died, how sad.
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chronoteeth
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Re: [WIP] Psychic -- Public Beta #2 (SVN required)

Post by chronoteeth »

Yeah, I ripped the sprite. It was for a pure custom half life rip mod, to see if that'd work cool. It was old though, i'm surprised morition found it. Good find!

Image

EDIT: Here's the exact model!
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