[DISCUSSION] The Community Beastiary (on hold!)

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Gez
 
 
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Post by Gez »

Wikis are made to be corrected in case of error. :)

Deepsea does export a palette with 0 0 0 for index 247.
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HotWax
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Post by HotWax »

Would someone be kind enough to number Enjay's image and correct the offending page?
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Marcus101RR
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Post by Marcus101RR »

Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.
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Post by Gez »

HotWax wrote:Would someone be kind enough to number Enjay's image and correct the offending page?
It has been done nearly two hours before your post. :D
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Enjay
 
 
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Post by Enjay »

Gez wrote:It has been done nearly two hours before your post. :D
However, the image was increased to 16 million colours, resized and saved. That meant that the image had a lot of blurred edges around each colour block using colours that are not in the Doom palette and the image itself no longer contained a 256 colour palette either. What's more, it makes it an unecessarily large file size too.

I've now uploaded a 256 colour image without the blurred edges. However, because it was just a resize of my original image without the blurring, a few of the horizontal borders might be a pixel wider than some of the others. As for the numbering, I just copied and pasted them from the previous updated picture mentioned above (so thanks whoever did that).

What's more, I've learned how to upload a file to a Wiki. :)

Old image
Image
New one
Image
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Enjay
 
 
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Post by Enjay »

Guest7807 wrote:Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.
Actually, I don't think so. The Bruiser pngs are all 256 colour images and most (all?) the projectile sprites are 16 colour images. What's more, I don't think they use any colours that are not in the Doom palette. So Zdoom should not have any problems showing them and should not decrease the quality of the image. Maybe they look "crappy" because there are a limited number of oranges in normal 256 colour Doom but GZDoom, with its hardware accelerated magic, is able to make them look a bit prettier by "smoothing" the pixels into each other with intermediate colours, or something.

I've just noticed that the last 2 images in the Bruisers death sequence are also 16 colour images. Perhaps that goes some way to explaining the problem experienced by you when merging the entries into your project file. Maybe XWE isn't handling 16 colour pngs in the required way? Maybe XWE is also messing with the attack sprites as well to make them look "crappy"?

Maybe this is worth a mention over at the XWE forum on DoomWorld?

[edit]However, I've just merged the bruiser demon WAD into a WAD with a level in it. I used XWE with the file/join command and the files all transferred perfectly into the level WAD with no corruption. [/edit]
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Marcus101RR
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Post by Marcus101RR »

Enjay wrote:
Guest7807 wrote:Sounds like PNG uses True Color while ZDoom uses the doom pallet instead. Thats why the BruiserDemon's attack looks so crappy in zdoom. I understand now.
Actually, I don't think so. The Bruiser pngs are all 256 colour images and most (all?) the projectile sprites are 16 colour images. What's more, I don't think they use any colours that are not in the Doom palette. So Zdoom should not have any problems showing them and should not decrease the quality of the image. Maybe they look "crappy" because there are a limited number of oranges in normal 256 colour Doom but GZDoom, with its hardware accelerated magic, is able to make them look a bit prettier by "smoothing" the pixels into each other with intermediate colours, or something.

I've just noticed that the last 2 images in the Bruisers death sequence are also 16 colour images. Perhaps that goes some way to explaining the problem experienced by you when merging the entries into your project file. Maybe XWE isn't handling 16 colour pngs in the required way? Maybe XWE is also messing with the attack sprites as well to make them look "crappy"?

Maybe this is worth a mention over at the XWE forum on DoomWorld?

However, I've just merged the bruiser demon WAD into a WAD with a level in it. I used XWE with the file/join command and the files all transferred perfectly into the level WAD with no corruption.
I figured the way to copy the last death frames without getting them corrupted.
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Tormentor667
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Post by Tormentor667 »

Sorry, I haven't been in touch with this for a while so please can someone collect all the monsters together that haven't been added yet and link them summarized in one single reply?
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Marcus101RR
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Post by Marcus101RR »

Tormentor667 wrote:Sorry, I haven't been in touch with this for a while so please can someone collect all the monsters together that haven't been added yet and link them summarized in one single reply?
There may be more...

http://kingofflames.sepwich.com/ScytheSoldier.zip [BlazingPhoenix]
http://www.sendspace.com/file/l85pw9 [DBThanatos]
http://www.sendspace.com/file/kjq9ac [1][Bouncy]
http://www.sendspace.com/file/blaix3 [Bouncy]
http://www.hotlinkfiles.com/files/12150 ... EBARON.WAD [Marcus101RR]
http://www.hotlinkfiles.com/files/12151 ... NOCACO.WAD [Impboy4]
http://www.freewebs.com/icytux/CrackoDemon.wad [.+:icytux:+.]
Last edited by Marcus101RR on Fri Jul 20, 2007 11:19 am, edited 3 times in total.
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BouncyTEM
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Post by BouncyTEM »

On both the ones I posted;

they both could use some serious decorate upgrading. I still can't think of anything for them. >__<
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Marcus101RR
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Post by Marcus101RR »

Bouncy wrote:On both the ones I posted;

they both could use some serious decorate upgrading. I still can't think of anything for them. >__<
Want me to look at it?
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BouncyTEM
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Post by BouncyTEM »

Yeah, go ahead. Just as long as it isn't the bare basics that they are right now.
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Marcus101RR
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Post by Marcus101RR »

Bouncy wrote:Yeah, go ahead. Just as long as it isn't the bare basics that they are right now.
Okay, Things I fixed.
- Decorate original style without tabs.
- S_END Added (Was missing)

Things this needs...
- Sounds of a Bird, I will search for something. Maybe hexen has something.
- Projectile Attack, Maybe we ca take thebruiserbaron's ball attack.

What do you think?

http://www.hotlinkfiles.com/files/14018 ... HOENIX.WAD
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.+:icytux:+.
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Post by .+:icytux:+. »

Maybe my crackodemon could be in?
http://www.freewebs.com/icytux/CrackoDemon.wad
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Marcus101RR
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Post by Marcus101RR »

Updated (Not Been Added)

NOTE: Usernames in red next to their download means that the file is missing or the URL is invalid. Please Check often.

http://kingofflames.sepwich.com/ScytheSoldier.zip [BlazingPhoenix]
http://www.sendspace.com/file/l85pw9 [DBThanatos]
http://www.sendspace.com/file/kjq9ac [1][Bouncy]
http://www.sendspace.com/file/blaix3 [Bouncy]
http://www.hotlinkfiles.com/files/12150 ... EBARON.WAD [Marcus101RR]
http://www.hotlinkfiles.com/files/12151 ... NOCACO.WAD [Impboy4]
http://www.freewebs.com/icytux/CrackoDemon.wad [.+:icytux:+.]
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