BigHead is a stock mutator that increases headsize from frags.NeuralStunner wrote:) I wish I had a mutator for UT2004 that did the same thing...
The WIP Thread
- leileilol
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Re: The WIP Thread
- NeuralStunner
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Re: The WIP Thread
I know, which is why I'm sure it must be possible. I'm not sure where else to look besides FilePlanet's collection.leileilol wrote:BigHead is a stock mutator that increases headsize from frags.
"I can't leave without my buddy Superfly!"zrrion the insect wrote:I can't believe the gloryhole doesn't have a certain diakatana reference near it.
(I know that's the wrong one, but seems funnier to me...)
- sonic_HD87
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Re: The WIP Thread



Also, i made new ammo calculations based on the bonus the player has, so the ammo bar wouldn't be empty most of the time.
Spoiler:These kind of thing will come handy later.
- Captain J
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Re: The WIP Thread
now that's a real good virtual reality, really!doomfiend wrote:
dat gloryhole though.abbuw wrote:Seedy strip club bathroom. No stall doors yet, might make them polyobjects or something crazy. Toilets are map geometry and they're 62 sectors each.Spoiler: Screenshots
Re: The WIP Thread
That reminds me, what ever happened to Scripten's funky Metroid mod?sonic_HD87 wrote:Metroid stuff
Re: The WIP Thread
Is there any wads that have custom huds like that? I want to give it ago but besides looking at the Zdoom wiki I wouldn't know where to find more information and looking at what other people have done is a good way to learn.sonic_HD87 wrote:I finally get working the health upgrade stuff.
I was initially thinking about 10+ upgrade until get to 200 of total health, but that would fell unpleasant. And given some imagination on-the-go, i was able to recreate it partially, with a total of 7 health cells. Also the bonus won't work if the player doesn't have at least 1 health cell. I don't know, i'm dumb for this kind of stuff:
Also, i made new ammo calculations based on the bonus the player has, so the ammo bar wouldn't be empty most of the time.
Spoiler:These kind of thing will come handy later.
Re: The WIP Thread
Project: msx has an elaborate custom hud, but I suspect it's made in an antiquated way and could be a achieved in a simpler fashion these days.
Personally I'm so afraid of sbarinfo I just tend to do everything with hudmessages in ACS
Personally I'm so afraid of sbarinfo I just tend to do everything with hudmessages in ACS

- Skelegant
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Re: The WIP Thread
I think I might be going overboard with the sparkles

Spoiler:but they're so pretty

- Viscra Maelstrom
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Re: The WIP Thread
probably busy with IRL stuff?SamVision wrote:That reminds me, what ever happened to Scripten's funky Metroid mod?sonic_HD87 wrote:Metroid stuff
Re: The WIP Thread
Currently working on a Doom-themed Dishonored mod. Basically the player retains all the Doom weapons but also gets the powers from Dishonored such as Blink. Just finished with Blink's prototype, in fact. I have no idea if I'll finish the mod or when that might be, but if I ever do, I wanna mention that it will NOT be Brutal Doom compatible.
- sonic_HD87
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Re: The WIP Thread
Kind of. The problem with ACS is that you have to redo the behavior that SBARINFO has, like reinventing the whell. I made the Metroid HUD on ACS just for the sake of having a moveable HUD, looks neat that waykodi wrote:Personally I'm so afraid of sbarinfo I just tend to do everything with hudmessages in ACS

Re: The WIP Thread
Yeah sure, but I like the near absolute control of ACS and the comfort of not having to learn a new system 

- InsanityBringer
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Re: The WIP Thread
I made a map (images here). It is a vanilla map, tested in choco
I really haven't made many maps for doom, and the few I did make really were not good at all. boxy, highly linear, and didn't really flow interestingly. This map was intended to try to break my fear of making interesting shaped rooms, rather than more "realistic" boxy rooms, you can see other parts of the map from windows, and there's multiple goals in an area.
The map ended up being longer than I wanted, but I think I'm pretty pleased with it.
I really haven't made many maps for doom, and the few I did make really were not good at all. boxy, highly linear, and didn't really flow interestingly. This map was intended to try to break my fear of making interesting shaped rooms, rather than more "realistic" boxy rooms, you can see other parts of the map from windows, and there's multiple goals in an area.
The map ended up being longer than I wanted, but I think I'm pretty pleased with it.
Re: The WIP Thread
Finished with the Blink. Now I gotta do the rest of the sprite work, HUD work and a bunch of other stuff. This is gonna take a while but I'm quite determined to finish it someday.
Oh, forgot to mention that there's also a Bend Time but it's kinda experimental. So far I've also changed the weapon switch time.
- MetallicaSepultura
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Re: The WIP Thread
another test i've made with prerendered models