The WIP Thread
- darkhaven3
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Re: The WIP Thread
As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
Re: The WIP Thread
I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
Re: The WIP Thread
My project for the 64 bit competition
Working title: Doomshock
Not sure which direction to take this once the guns and the hud is finished.
Working title: Doomshock
Not sure which direction to take this once the guns and the hud is finished.
Re: The WIP Thread
Next up in pointless features you'll disable immediately; dirty camera lens effect!!!
Re: The WIP Thread
time crisis with free movement?kodi wrote:My project for the 64 bit competition
Working title: Doomshock
Not sure which direction to take this once the guns and the hud is finished.
sold
nash: you're stuff is still complete wizardry to me
- Carbine Dioxide
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Re: The WIP Thread
That's amazing Kodi! One nitpick I have is that the weapon looks weird moving, since it's centered. Maybe a angled weapon would do better.
- zrrion the insect
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Re: The WIP Thread
My level started bugging out, and I am not sure what I did to make this happen.
Re: The WIP Thread
Looks really damn good.Luigi2600 wrote: I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
Btw, how did you make the blood splash on the floor?
Re: The WIP Thread
I used modeldef to add the effect in.Chl wrote:Looks really damn good.Luigi2600 wrote: I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
Btw, how did you make the blood splash on the floor?
- darkhaven3
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Re: The WIP Thread
This is a well-known phenomenon, but I don't recall if it's caused by buggy parsing (not likely) or a corrupt ANIMDEFS (more likely) or what. Try rebuilding ANIMDEFS, but change something slightly.zrrion the insect wrote:My level started bugging out, and I am not sure what I did to make this happen.
- Project Shadowcat
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Re: The WIP Thread
Yeah, I don't think the dithering is working very well at all on the textures.darkhaven3 wrote:As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
Re: The WIP Thread
looks a lot better than my mod at the momentdarkhaven3 wrote:
As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
Re: The WIP Thread
ZOMG! Someone must make a rail shooter out of this!kodi wrote:My project for the 64 bit competition
Working title: Doomshock
- Tormentor667
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Re: The WIP Thread
Combine it with the railshooter script from BoA and you are ready to go
Re: The WIP Thread
I wonder if some drivers for a motion control like a wiimote could be set to send constant mouse input scaled by where it's pointing. Should be fairly easy to tweak the cursor script for it then.
Thanks m8. It's a little weird, but that's how it looks in both system shock and ROTH which have similar aiming systems. Angled weapons won't fit with the 64kb limit, but perhaps it might look better if the gun sinks lower as the crosshair approaches the left and right edges of the screen like some sort of fake perspective. And the bottom edge too for that matter.Carbine Dioxide wrote:That's amazing Kodi! One nitpick I have is that the weapon looks weird moving, since it's centered. Maybe a angled weapon would do better.