The WIP Thread

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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »



As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
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Luigi2600
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Re: The WIP Thread

Post by Luigi2600 »



I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

My project for the 64 bit competition
Working title: Doomshock

Not sure which direction to take this once the guns and the hud is finished.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »



Next up in pointless features you'll disable immediately; dirty camera lens effect!!!
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comet1337
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Re: The WIP Thread

Post by comet1337 »

kodi wrote:My project for the 64 bit competition
Working title: Doomshock

Not sure which direction to take this once the guns and the hud is finished.
time crisis with free movement?
sold

nash: you're stuff is still complete wizardry to me
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Carbine Dioxide
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Re: The WIP Thread

Post by Carbine Dioxide »

That's amazing Kodi! One nitpick I have is that the weapon looks weird moving, since it's centered. Maybe a angled weapon would do better.
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »


My level started bugging out, and I am not sure what I did to make this happen.
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Chl
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Re: The WIP Thread

Post by Chl »

Luigi2600 wrote: I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
Looks really damn good.

Btw, how did you make the blood splash on the floor?
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Luigi2600
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Re: The WIP Thread

Post by Luigi2600 »

Chl wrote:
Luigi2600 wrote: I added a few things since the last video, I fixed the pitchfork's animations so it can function like the original one from blood. I've also added the crouching and shooting attack for the cultist and of course.........VOXELS!!!!!.
Looks really damn good.

Btw, how did you make the blood splash on the floor?
I used modeldef to add the effect in.
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darkhaven3
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Re: The WIP Thread

Post by darkhaven3 »

zrrion the insect wrote:My level started bugging out, and I am not sure what I did to make this happen.
This is a well-known phenomenon, but I don't recall if it's caused by buggy parsing (not likely) or a corrupt ANIMDEFS (more likely) or what. Try rebuilding ANIMDEFS, but change something slightly.
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Project Shadowcat
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Re: The WIP Thread

Post by Project Shadowcat »

darkhaven3 wrote:As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
Yeah, I don't think the dithering is working very well at all on the textures.
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Redfox123
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Re: The WIP Thread

Post by Redfox123 »

darkhaven3 wrote:

As previously requested here's the same stuff as before but in-motion. I think personally it looks worse in motion, regardless of what PP shaders I use (or none at all). I'm concerned that the dithering style just may look bad in motion by default. Thoughts?
looks a lot better than my mod at the moment
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MaxED
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Re: The WIP Thread

Post by MaxED »

kodi wrote:My project for the 64 bit competition
Working title: Doomshock
ZOMG! Someone must make a rail shooter out of this!
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Combine it with the railshooter script from BoA and you are ready to go
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

I wonder if some drivers for a motion control like a wiimote could be set to send constant mouse input scaled by where it's pointing. Should be fairly easy to tweak the cursor script for it then.
Carbine Dioxide wrote:That's amazing Kodi! One nitpick I have is that the weapon looks weird moving, since it's centered. Maybe a angled weapon would do better.
Thanks m8. It's a little weird, but that's how it looks in both system shock and ROTH which have similar aiming systems. Angled weapons won't fit with the 64kb limit, but perhaps it might look better if the gun sinks lower as the crosshair approaches the left and right edges of the screen like some sort of fake perspective. And the bottom edge too for that matter.
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