[SPRITES] Spriting Carnival!!

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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

SmarineS wrote:Image
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet... :D
What about the shield? Is it ok for him?
Image
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

VriskaSerket wrote:Snip
Redrawing the moving parts is likely a good idea. Should be easier to animate that way.
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1VAC
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Re: [SPRITES] Spriting Carnival!!

Post by 1VAC »

Image
i did a full reskin of the shotgun. free to use with my credit thanks
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adamaH_oriH
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Re: [SPRITES] Spriting Carnival!!

Post by adamaH_oriH »

VriskaSerket wrote:Ok. I suck at making animations, and the firing frames are all made outta just one actual firing frame I ripped.
But I gave the D64 style a shot. Hope I nailed it this time.

Image
Image
Image
Image

Here's the thing compared to the 64 BFG:
Image
80/5
May I use?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Carbine Dioxide wrote:More work on this.

Image
It went better, nice work!
Mr.Enchanter wrote:
SmarineS wrote:Image
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet... :D
What about the shield? Is it ok for him?
Image
Kinda not enough, why not add UAC logo on it?
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TheMightyHeracross
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Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

That'd be tough to pull off right on every frame, so that it's not sliding around. I think it's fine.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Depends on spriting skills and will. Pretty sure that would be not so hard but just boring to copy 'n paste.

EDIT:
KJKwpRl2.png
KJKwpRl2.png (9.15 KiB) Viewed 1027 times
There we go, now with doom-friendly green color.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

adamaH_oriH wrote: 80/5
May I use?
Sure, go ahead.
I might try to improve it tho.
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Captain J wrote:Depends on spriting skills and will. Pretty sure that would be not so hard but just boring to copy 'n paste.

EDIT:
KJKwpRl2.png
There we go, now with doom-friendly green color.
Nice, and if the zombie had blocking ability, like centaurs in hexen.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Quick test of how it'd look like in D64:
Image

Of course the light blue tint is because bluh bluh colored light magic, so I gave it the appropriate color for this screenshot.
It's just to show how it'd look, so I didn't bother working on the HUD at all.
So, what do y'all think?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Colors are fine, but it looks High-Res then D64 sprites. Otherwise, still out of place.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Captain J wrote:Colors are fine, but it looks High-Res then D64 sprites. Otherwise, still out of place.
Maybe I should make it a little bit blurry? Sprites in that screenshot look kinda blurry (besides the effects of it being a .JPG)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Captain J wrote:My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?

And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.
If I shrink it it'll be way too small compared to the other guns... I'll see what I can come up with.
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

No need to deteriorate a sprite just because a certain something had a nice aesthetic but bad hardware limitations.
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