SmarineS wrote:
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet...
What about the shield? Is it ok for him?

SmarineS wrote:
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet...
What about the shield? Is it ok for him?
Redrawing the moving parts is likely a good idea. Should be easier to animate that way.VriskaSerket wrote:Snip
80/5VriskaSerket wrote:Ok. I suck at making animations, and the firing frames are all made outta just one actual firing frame I ripped.
But I gave the D64 style a shot. Hope I nailed it this time.
Here's the thing compared to the 64 BFG:
It went better, nice work!Carbine Dioxide wrote:More work on this.
Kinda not enough, why not add UAC logo on it?Mr.Enchanter wrote:SmarineS wrote:
An attempt to make a shield wielding smg zombie. Yeah, I know it's not an smg yet...
What about the shield? Is it ok for him?
Sure, go ahead.adamaH_oriH wrote: 80/5
May I use?
Nice, and if the zombie had blocking ability, like centaurs in hexen.Captain J wrote:Depends on spriting skills and will. Pretty sure that would be not so hard but just boring to copy 'n paste.
EDIT: There we go, now with doom-friendly green color.
Maybe I should make it a little bit blurry? Sprites in that screenshot look kinda blurry (besides the effects of it being a .JPG)Captain J wrote:Colors are fine, but it looks High-Res then D64 sprites. Otherwise, still out of place.
If I shrink it it'll be way too small compared to the other guns... I'll see what I can come up with.Captain J wrote:My thought, the sprite seems programmed to be scaled down so it looks like much fancier. Or is it suppose to be originally sized like that?
And yeah, blur and shrink it a little. Would be wonderful if it's doom pallete-friendly.