DoomRL Arsenal - [1.1.5] [MP-B7.3]

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SAraisXenoQueen
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by SAraisXenoQueen »

Marrub wrote:
Spoiler:
Ooh, what Wad is that? I like the textures.
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Viscra Maelstrom »

3rd and 4th shot seems to be from Back to Saturn X Episode 2.

anyway, i've been playing this mod for a couple of hours now. i like the new stuff a lot, especially things like the phasing devices, but i noticed some quirky stuff:

as mentioned earlier, homing devices doesn't work at all in single-player. i found a glitch where you can consume homing devices if you have more than one in your inventory, and you press use item while trying to use one, but if you pick up at least one homing device you're stuck with it.

what does the blood skulls do? i picked one up, used it, and i couldn't see any visible effect happening. does it regain your health?

weapons that use rocket or plasma ammo doesn't seem to wanna pick up the guns for ammo. specifically, things like grenade launchers, napalm launchers, plasma shotguns and possibly more doesn't get ammo from dropped weapons.

checking armor info is a bit of a hassle. you have to have the armor inventory screen up, then highlight the item you wanna check, and use it once, which brings up the armor intel. and you still get text in the way that says how to equip or drop the armor/boots.

i'm pretty sure i heard some weird computer-like noises briefly in maps. i couldn't identify what they were at all, are they coming from the phasing devices or something?

other than that, i'm having a blast with this so far.
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Patriot1776
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Patriot1776 »

Has anybody been noticing the MegaSphere now no longer takes you to double your max health? Granted, I'm playing +DRPG and so do not know whether this is happening also in standalone RLA, but it still can be a serious problem in some maps...
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Captain J
 
 
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Captain J »

Marrub wrote:
Spoiler:
so still cold and much sweet, wow.
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Yholl
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Yholl »

Viscra Maelstrom wrote:as mentioned earlier, homing devices doesn't work at all in single-player. i found a glitch where you can consume homing devices if you have more than one in your inventory, and you press use item while trying to use one, but if you pick up at least one homing device you're stuck with it.
Yeah, I'm gonna need to make them act like normal phase devices in singleplayer. Also oh god yeah, I just realised how badly you could break the limits with the current system, that's gonna need some reworking.
Viscra Maelstrom wrote:what does the blood skulls do? i picked one up, used it, and i couldn't see any visible effect happening. does it regain your health?
It explodes nearby corpses and uses them to fuel the effect it gives you. No corpses, no effect.
Viscra Maelstrom wrote:weapons that use rocket or plasma ammo doesn't seem to wanna pick up the guns for ammo. specifically, things like grenade launchers, napalm launchers, plasma shotguns and possibly more doesn't get ammo from dropped weapons.
Yeah, guess I'd better throw that stupid list of all guns ever into those again. I hate that code so much. It's so bad, but I can't think of a better way to do it.
Viscra Maelstrom wrote:checking armor info is a bit of a hassle. you have to have the armor inventory screen up, then highlight the item you wanna check, and use it once, which brings up the armor intel. and you still get text in the way that says how to equip or drop the armor/boots.
It's not an elegant solution, but it works. At some point in the future we might get a super cool scripty menu for all information and stuff in DRLA, but that'll probably be way off.
Viscra Maelstrom wrote:i'm pretty sure i heard some weird computer-like noises briefly in maps. i couldn't identify what they were at all, are they coming from the phasing devices or something?
Heheheheehe.

Machine Elemental.
Patriot1776 wrote:Has anybody been noticing the MegaSphere now no longer takes you to double your max health? Granted, I'm playing +DRPG and so do not know whether this is happening also in standalone RLA, but it still can be a serious problem in some maps...
DRPG replaces DRLA megaspheres, so it's not a DRLA issue. And yeah, looks like it. Will investigate.
gunofdis
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by gunofdis »

When trying put a tech mod on dual marathon shotguns it throws an error about not finding a jump target for nuclear onslaught.
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MrBoroda
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by MrBoroda »

You said that you had to cut a lot of stuff for release. Is there a chance that we'll see it in future?
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Yholl
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Yholl »

gunofdis wrote:When trying put a tech mod on dual marathon shotguns it throws an error about not finding a jump target for nuclear onslaught.
Yeah.
You can't mod dual WSTE-M5s anyway, they are the major issue I vaguely described when I released this. There's some weird shit going on that causes the second shotgun to count as a modpack, which prevents further modding.
MrBoroda wrote:You said that you had to cut a lot of stuff for release. Is there a chance that we'll see it in future?
Of course! The stuff simply isn't finished for the most part, it's an ongoing thing. Stuff like the DRPG compatibility for monsters, people might notice that most of the vanilla monsters become somewhat murderous with shadow auras, for instance. I simply concentrated on stuff I could get all finished for the main release instead, cool stuff will keep appearing, even in the very next patch!
gunofdis
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by gunofdis »

Could you make nuclear onslaught work more like the other dual weapons? I keep forgetting that altfire just switches them and it never ends well.
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SAraisXenoQueen
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by SAraisXenoQueen »

Yholl wrote:
gunofdis wrote:When trying put a tech mod on dual marathon shotguns it throws an error about not finding a jump target for nuclear onslaught.
Yeah.
You can't mod dual WSTE-M5s anyway, they are the major issue I vaguely described when I released this. There's some weird shit going on that causes the second shotgun to count as a modpack, which prevents further modding.
MrBoroda wrote:You said that you had to cut a lot of stuff for release. Is there a chance that we'll see it in future?
Of course! The stuff simply isn't finished for the most part, it's an ongoing thing. Stuff like the DRPG compatibility for monsters, people might notice that most of the vanilla monsters become somewhat murderous with shadow auras, for instance. I simply concentrated on stuff I could get all finished for the main release instead, cool stuff will keep appearing, even in the very next patch!
On the note of difficulties, will we be seeing a specific difficulty for top-tier enemy types only, like the cacobyss and hellstorm elemental?

And yeah, unfortunately on an all-shadow auras map, they can be ... problematic to remove. God help you if they're one of the ones that can regenerate several thousand digits of health before you can retaliate from all your crap being stolen. In DRPG multi, we couldn't even leave the spawn unless somebody stayed there and mashed the use of shadow aura disruption.
gunofdis wrote:Nuclear Onslaught
Yeah it does seem somewhat odd how it's just to swap it over to the other plasma rifle, when the others are left-shot right-shot. Also it'd probably work better for the whole onslaught shtick.
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Yholl
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Yholl »

gunofdis wrote:Could you make nuclear onslaught work more like the other dual weapons? I keep forgetting that altfire just switches them and it never ends well.
SAraisXenoQueen wrote:Also it'd probably work better for the whole onslaught shtick.
No. This weapon is designed exactly like this for at least three reasons.
SAraisXenoQueen wrote:On the note of difficulties, will we be seeing a specific difficulty for top-tier enemy types only, like the cacobyss and hellstorm elemental?
I don't even know how to respond to this.
gunofdis
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by gunofdis »

FR: picking up a duplicate demonic weapon sticks an artifact on the one you have.
gunofdis
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by gunofdis »

Demolitionist with S Nuclear Onslaught and Nuclear Power Armor is perfect in every way.
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Yholl
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by Yholl »

gunofdis wrote:FR: picking up a duplicate demonic weapon sticks an artifact on the one you have.
I'm gonna need more specific info, I have no idea what you are talking about.

Also why in the world did you make two posts instead of just editing your first one?
gunofdis
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Re: DoomRL Arsenal - [1.0] [MP-B6.0]

Post by gunofdis »

As in I have Hell's Reign, find one on the ground, and now I have Hell's Reign with one artifact and no Hell's Reign on the ground. It's not a loose artifact item: I can't stick it on my Unmaker, it's already on my Hell's Reign.
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