Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Shadelight
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Post by Shadelight »

Wow, very neat, looks about as close to the D3: RoE Vulgar as you can get.
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Enjay
 
 
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Post by Enjay »

That looks horrible - and I mean that in a good way. Very impressive sprite.
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Mannequin
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Post by Mannequin »

LOL. I had to use the zoom in feature of Beryl to see what you were talking about in those sprites.

Very nice and scary. :)

-M.
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Risen
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Post by Risen »

Eriance wrote:I Using another computer to upload this this doesn't use a LCD monitor (it's old).
If you're serious about getting color right, get yourself a calibrated CRT. LCDs have awful color reproduction, especially at different angles.

Anyway, the sprite set looks pretty awesome.
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Captain Ventris
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Post by Captain Ventris »

More awesome sprites!
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Amuscaria
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Post by Amuscaria »

I've gotten a few Notes on my DA account and a couple of e-mails asking about the status of the next update...so I will post what I need to finish before I will upload the next version of DE, which i intend to be a big update.

1) Remake of Episode 1. Yes...i've finally decide to remake the original while trying to add some effects and being unable to do it with Zdoom-Boom mode. So all the maps will be remade from scratch using Hexen formats instead. I will also use the Annihilator and Demolisher monsters in ep 1 instead of Ep-4 as originally intended, they will be too crappy to be used then. I will also add 1 new monster to the first episode, The Bruisers". They will be a Cyberized Baron of hell, inspired by the ones on the original Doom box art.

2) All Ep3 weapons will be finished by the next update. Atleast their basic workable versions. I've already redrew almost all the ammo sprites (the originals looked like crap) as well finished up my version of the Hellstaf (finally got rid of the Hexen one). Current;y drawing out the new versions for the Napalm-Cannon, Heavy Machine Gun, and Grenade Launcher for Ep-5, and respriting the Plasma repeater and SMG for Ep-4.

3) The Vulgar, New Archon of Hell (having trouble making death animation), the Watcher, the new Bruiser monster, and Dark Avatar will be included in next update.

4) I will need to sprite and decorate several power-ups for Episodes 4 and 5, including a Quad-damage, a Guardsphere, and the Doubler (cuts damage by 1/2 and raises damage 2x). Also, a bunch of other mission-related and props will be added.

5) I've already made over 40 new textures for the UAC-theme bases for the past week, they will also be used for the new EP-1.

So it's going to be awhile before the next update is made.
--------------------------------------------------------------------------------------
The Vulgar monster will be finished tonight or early tomarrow. Here's some new concept art for the Torrasque and the Pitlord.

Torrasque: Episode-3: City of the Damned Boss. Has nasty ability to regenerate and uses this to grow and launch bone spikes at you. The monster has either 4 or no eyes, not sure which will be better yet. It's a slow lumbering giant with a nasty claw attack at close-range.

Image

Pitlord: Episode-3: Infero Pit Boss. Decided to redraw it based on Final Fantasy's Ifrit and mis it with the Baron of Hell. This will baseically be a Giant Baron-like monster (with more functional Legs). The "hair" on his neck is actually fire, like Ifrit. It attacks similarly to the Archon of hell but launches larger Fire-based attacks and can also call down meteors.

Image
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Penguinator
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Post by Penguinator »

Omieffinggod I wish I could draw. Those sketches are incredible.
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Captain Ventris
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Post by Captain Ventris »

none wrote:Omieffinggod I wish I could draw. Those sketches are incredible.
I concur.
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Kirby
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Post by Kirby »

Captain Ventris wrote:
none wrote:Omieffinggod I wish I could draw. Those sketches are incredible.
I concur.
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Shadelight
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Post by Shadelight »

I have no feelings one way or another except that those kick ass.
Lamneth
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Post by Lamneth »

Kirby wrote:
Captain Ventris wrote:
none wrote:Omieffinggod I wish I could draw. Those sketches are incredible.
I concur.
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eliw00d
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Post by eliw00d »

eriance, you should be a concept artist for a gaming company.
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Ryan Cordell
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Post by Ryan Cordell »

When he's done with DE, or else he'll suffer the same fate as Randy. . .

Being away from us all the time! *THUNDERCLAP* (:P)
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Tormentor667
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Post by Tormentor667 »

I always like sketches but I just doubt every and each sketch before I see the first few sprites ;) Though they look interesting...
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SMG M7
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Post by SMG M7 »

eliw00d wrote:eriance, you should be a concept artist for a gaming company.
Indeed. That's what I'm planning to do. That and the actual modelling. How old are you, Eriance? If you have a chance, you should try applying to Digipen.
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