Just check her fists and feet that cracks the walls and fleshes. you wa shock? i wa shock.mazmon wrote:
Butch
I do need to fix her proportions at some point, she's just meant to be like a really bulky version of Jill Valentine
The WIP Thread
- Captain J
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Re: The WIP Thread
- jdredalert
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Re: The WIP Thread
Gotta love how mazmon have a thing for female body builders 

- DoomKrakken
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Re: The WIP Thread
Yes, this is exactly what I was talking about!Blox wrote:We're talking "male bodybuilder in his prime years" muscular here, and we even have the B.J. Blazkowicz neck to go along with it.wildweasel wrote:That's not necessarily a problem.DoomKrakken wrote:She's really muscular...
I'll just call it "naturally impossible" and leave it at that.
- Captain J
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Re: The WIP Thread
Oh sweet ion cannon, now that's a real doom modding thing!
...wait, i am i right?
...wait, i am i right?
Re: The WIP Thread
Do you talk about my vortex Captain J ? lolCaptain J wrote:Oh sweet ion cannon, now that's a real doom modding thing!
...wait, i am i right?

- Captain J
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Re: The WIP Thread
Of course i'm talking yet intrested about it, because it looks darn gorgeous for doom, if that's true.
Re: The WIP Thread
Yes it's trueCaptain J wrote:Of course i'm talking yet intrested about it, because it looks darn gorgeous for doom, if that's true.

- Zanieon
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Re: The WIP Thread
Well i decided to make this comparison picture to show the evolution of Tyzen's model along the versions of Hunter's Moon since his introduction in Version 2.5.

I know, i know, Version 2.5 is weird, well thanks to Blender bugging the scales again for the sake of it (the incredible is that when it bugs, the scale won't change for exporting, so i had to deal with that stupid scale initially), then i decided export the model into fbx then reimport it to fix the problem (as i was lazy to reimport it from UE3's psk format cuz have to recoordinates all the UV again and also the optimize model to use in GZDoom), with the problem fixed and more ideas on how i can make him more characteristic his own way instead of a simple Krall from UT3, i decided to include a torso armor, proper gloves and bracelets, shin-protectors as well anklets.
Probably he will continue to recieve updates as i feel he needs it.

I know, i know, Version 2.5 is weird, well thanks to Blender bugging the scales again for the sake of it (the incredible is that when it bugs, the scale won't change for exporting, so i had to deal with that stupid scale initially), then i decided export the model into fbx then reimport it to fix the problem (as i was lazy to reimport it from UE3's psk format cuz have to recoordinates all the UV again and also the optimize model to use in GZDoom), with the problem fixed and more ideas on how i can make him more characteristic his own way instead of a simple Krall from UT3, i decided to include a torso armor, proper gloves and bracelets, shin-protectors as well anklets.
Probably he will continue to recieve updates as i feel he needs it.
- The Zombie Killer
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Re: The WIP Thread
When boredom strikes a Doom modder!
I'm probably not going to go anywhere with this, since I mainly did it to be a smartass on Duke4
I'm probably not going to go anywhere with this, since I mainly did it to be a smartass on Duke4
- Zanieon
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Re: The WIP Thread
Nice idea TZK, hope you try push it more.
Heh you know that Doom is really a great game when all other games converges to it as mods
Heh you know that Doom is really a great game when all other games converges to it as mods

Re: The WIP Thread
Holy fuck. A rival to Total Chaos!GENTEK wrote:
(UGHHHHH GZDoom needs shaded normals baaaaaaaaaddddddlllllyyyyyY)
- jdredalert
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Re: The WIP Thread
Zanieon wrote:Well i decided to make this comparison picture to show the evolution of Tyzen's model along the versions of Hunter's Moon since his introduction in Version 2.5.
I know, i know, Version 2.5 is weird, well thanks to Blender bugging the scales again for the sake of it (the incredible is that when it bugs, the scale won't change for exporting, so i had to deal with that stupid scale initially), then i decided export the model into fbx then reimport it to fix the problem (as i was lazy to reimport it from UE3's psk format cuz have to recoordinates all the UV again and also the optimize model to use in GZDoom), with the problem fixed and more ideas on how i can make him more characteristic his own way instead of a simple Krall from UT3, i decided to include a torso armor, proper gloves and bracelets, shin-protectors as well anklets.
Probably he will continue to recieve updates as i feel he needs it.
V 2.5 had bigger legs and feet

DoomKrakken wrote: *quotefest*
Yes, this is exactly what I was talking about!
You see, women can be body builders as well. So, if mazmon's character did some extensive training in her back story, why couldn't she be like this, this or even... this?
Ladies can pump some iron too.
- Zanieon
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Re: The WIP Thread
jdredalert wrote:V 2.5 had bigger legs and feet

You're supposing me, he was better with the extrapolated scale in V2.5? While i do enjoy apply this idea to some creatures in HM, i try keep them at a "this size is fine" levels, making too big and it becomes weird (least for me), making too small and there is no difference, lel.
Damn, now you left me in doubt in what scale should i leave him

EDIT: DAMN Grammar
EDIT: MORE GRAMMAR
Last edited by Zanieon on Tue Jan 05, 2016 4:19 am, edited 2 times in total.