The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

mazmon wrote:
Butch
I do need to fix her proportions at some point, she's just meant to be like a really bulky version of Jill Valentine
Just check her fists and feet that cracks the walls and fleshes. you wa shock? i wa shock.
User avatar
kodi
 
 
Posts: 1361
Joined: Mon May 06, 2013 8:02 am

Re: The WIP Thread

Post by kodi »

Image
straight outta 1996
User avatar
jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm
Contact:

Re: The WIP Thread

Post by jdredalert »

Gotta love how mazmon have a thing for female body builders :lol:
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: The WIP Thread

Post by DoomKrakken »

Blox wrote:
wildweasel wrote:
DoomKrakken wrote:She's really muscular...
That's not necessarily a problem.
We're talking "male bodybuilder in his prime years" muscular here, and we even have the B.J. Blazkowicz neck to go along with it.

I'll just call it "naturally impossible" and leave it at that.
Yes, this is exactly what I was talking about!
GENTEK
Posts: 673
Joined: Mon Aug 05, 2013 5:10 pm

Re: The WIP Thread

Post by GENTEK »

Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Oh sweet ion cannon, now that's a real doom modding thing!

...wait, i am i right?
GENTEK
Posts: 673
Joined: Mon Aug 05, 2013 5:10 pm

Re: The WIP Thread

Post by GENTEK »

Captain J wrote:Oh sweet ion cannon, now that's a real doom modding thing!

...wait, i am i right?
Do you talk about my vortex Captain J ? lol :P
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Of course i'm talking yet intrested about it, because it looks darn gorgeous for doom, if that's true.
GENTEK
Posts: 673
Joined: Mon Aug 05, 2013 5:10 pm

Re: The WIP Thread

Post by GENTEK »

Captain J wrote:Of course i'm talking yet intrested about it, because it looks darn gorgeous for doom, if that's true.
Yes it's true :wink: The vortex is made with 3D model I plan to make a Post-Apocalyptic Fiction MOD!
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: The WIP Thread

Post by Zanieon »

Well i decided to make this comparison picture to show the evolution of Tyzen's model along the versions of Hunter's Moon since his introduction in Version 2.5.
Image

I know, i know, Version 2.5 is weird, well thanks to Blender bugging the scales again for the sake of it (the incredible is that when it bugs, the scale won't change for exporting, so i had to deal with that stupid scale initially), then i decided export the model into fbx then reimport it to fix the problem (as i was lazy to reimport it from UE3's psk format cuz have to recoordinates all the UV again and also the optimize model to use in GZDoom), with the problem fixed and more ideas on how i can make him more characteristic his own way instead of a simple Krall from UT3, i decided to include a torso armor, proper gloves and bracelets, shin-protectors as well anklets.

Probably he will continue to recieve updates as i feel he needs it.
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: The WIP Thread

Post by The Zombie Killer »

When boredom strikes a Doom modder!
I'm probably not going to go anywhere with this, since I mainly did it to be a smartass on Duke4
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: The WIP Thread

Post by Zanieon »

Nice idea TZK, hope you try push it more.

Heh you know that Doom is really a great game when all other games converges to it as mods :lol:
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

GENTEK wrote:Image
Holy fuck. A rival to Total Chaos!

(UGHHHHH GZDoom needs shaded normals baaaaaaaaaddddddlllllyyyyyY)
User avatar
jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm
Contact:

Re: The WIP Thread

Post by jdredalert »

Zanieon wrote:Well i decided to make this comparison picture to show the evolution of Tyzen's model along the versions of Hunter's Moon since his introduction in Version 2.5.
Image

I know, i know, Version 2.5 is weird, well thanks to Blender bugging the scales again for the sake of it (the incredible is that when it bugs, the scale won't change for exporting, so i had to deal with that stupid scale initially), then i decided export the model into fbx then reimport it to fix the problem (as i was lazy to reimport it from UE3's psk format cuz have to recoordinates all the UV again and also the optimize model to use in GZDoom), with the problem fixed and more ideas on how i can make him more characteristic his own way instead of a simple Krall from UT3, i decided to include a torso armor, proper gloves and bracelets, shin-protectors as well anklets.

Probably he will continue to recieve updates as i feel he needs it.

V 2.5 had bigger legs and feet :cry:
DoomKrakken wrote: *quotefest*

Yes, this is exactly what I was talking about!

You see, women can be body builders as well. So, if mazmon's character did some extensive training in her back story, why couldn't she be like this, this or even... this?

Ladies can pump some iron too.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: The WIP Thread

Post by Zanieon »

jdredalert wrote:V 2.5 had bigger legs and feet :cry:
:?:

You're supposing me, he was better with the extrapolated scale in V2.5? While i do enjoy apply this idea to some creatures in HM, i try keep them at a "this size is fine" levels, making too big and it becomes weird (least for me), making too small and there is no difference, lel.

Damn, now you left me in doubt in what scale should i leave him :mono: (Serião, to bugando muito aki)

EDIT: DAMN Grammar

EDIT: MORE GRAMMAR
Last edited by Zanieon on Tue Jan 05, 2016 4:19 am, edited 2 times in total.
Post Reply

Return to “Off-Topic”