The WIP Thread

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wildweasel
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Re: The WIP Thread

Post by wildweasel »

DoomKrakken wrote:She's really muscular...
That's not necessarily a problem.
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The Zombie Killer
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Re: The WIP Thread

Post by The Zombie Killer »

ChronoSeth wrote:
TheMisterCat wrote: It's not perfect, but it works. I just wish there was a way to directly change flags in ACS.
It's not quite the same, but you can do a little hack with CustomInventory items given by scripts:

Code: Select all

Actor THRUSPECIES_ON : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 1)
			Stop
	}
}

Actor THRUSPECIES_OFF : CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag (THRUSPECIES, 0)
			Stop
	}
}
It's not ideal, but sounds slightly easier to manage than what you're doing.
Heh, I actually have stuff that generates a bigass decorate file for that sort of thing (with the syntax _CF_<FLAG>_0 and _CF_<FLAG>_1), and then an ACS function that gives the correct item based on the parameters sent to it.
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »

I'm turning Moldy Old Void into a multi-map thing. As slow as I map it probably won't be a full episode, but it should be interesting.
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Sgt. Shivers
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Re: The WIP Thread

Post by Sgt. Shivers »

I really liked mouldy old void, looking forwards to it! :D
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Xaser
 
 
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Re: The WIP Thread

Post by Xaser »

@zrrion: Aces! The existing map already needs more exposure; I suppose this may help a bit. :P
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comet1337
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Re: The WIP Thread

Post by comet1337 »

i tried making some custom knockback with a_blast for my grenades

got unexpected results
RaveYard
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Re: The WIP Thread

Post by RaveYard »

Update video, pushed bit early than I wanted...

Video might be bit laggy, sorry!


Alpha 007 will be hopefully without current issues. :(

I hope Zandronum 3.0 catches up, because there is only one much needed feature that it is missing.
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Zanieon
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Re: The WIP Thread

Post by Zanieon »

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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Image
ACS mini map! Automap overlay on for comparison. Still a couple of issues to sort out though.
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iSpook
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Re: The WIP Thread

Post by iSpook »

Decided to replace the small font I was using for this thing I'm working on for the Simplicity small font Jimmy made. Didn't expect it to look neat and odd at the same time, heh.
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Woolie Wool
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Re: The WIP Thread

Post by Woolie Wool »

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Valiant HUD for Modes of Destruction, with options for Vaccinated Edition red and original green colors. The fullscreen HUD's mugshot background translates to the player's color just like in all the other themes.
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phantombeta
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Re: The WIP Thread

Post by phantombeta »


I made a thing.
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DoomKrakken
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Re: The WIP Thread

Post by DoomKrakken »

wildweasel wrote:
DoomKrakken wrote:She's really muscular...
That's not necessarily a problem.
I didn't say there was a problem with muscular women... Blue Mary being a good example. But these screenshots show these Hulk-muscles coming from this lady. Don't know if proportions were off, or if it was some re-skin, or if it was intentional to grant her these Hulk-muscles...

Zanieon, stop teasing us and release the damn map already! (Kidding, take as much time as you need! Anticipation intensifies!)
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Blox
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Re: The WIP Thread

Post by Blox »

wildweasel wrote:
DoomKrakken wrote:She's really muscular...
That's not necessarily a problem.
We're talking "male bodybuilder in his prime years" muscular here, and we even have the B.J. Blazkowicz neck to go along with it.

I'll just call it "naturally impossible" and leave it at that.
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Skelegant
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Re: The WIP Thread

Post by Skelegant »


Butch
I do need to fix her proportions at some point, she's just meant to be like a really bulky version of Jill Valentine
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