So with the new rendering features with upcoming GZDoom builds, would you be able to make a shader that can bend or twist level geometry? Like acid shaders from Minecraft, for example?
Beed28 wrote:So with the new rendering features with upcoming GZDoom builds, would you be able to make a shader that can bend or twist level geometry? Like acid shaders from Minecraft, for example?
is there actually a generalized system for screenspace and vert shaders now?
Oberron wrote:or destructable level geometry like in Duke Nukem 3D?
this isn't a shader feature, this is done through level scripting and has been possible since acs was made, to some degree
Is anyone having issues with Imgur right now? When I try to access my images or upload something, I just get met with a "Zoinks! You've taken a wrong turn." error page. I would up upload a screenshot showing the problem, but, you know.
Working fine for me atm.
I'm quite impressed by this laptop, still running at 60% even when two boss monsters are on screen(not seen in that screenshot, Shogun Ceanataur and Black Gravios) and shaders are enabled (you can see the crapily non-configured bloom).
Apperently there's this new top ten wanted fbi crook, this "Fidel Ruiz Serrano" fellow, who apperently commited first degree murder, and he's from the band called "Los Navigates de Durango". And by that, I mean "Los Navegantes de Durango". The FBI don't know spanish shit, apperently.
Well, there's also a part of me that thinks he didn't really do it. Then again, are murders real? Or are they illusions causing a body to die, in which the spirit goes and makes another. IDK, it probably doesn't matter. Wait, why did I say that? Never mind, you heard nothing. Or read. I feel stupid.