[Realm667] Official forum for contributions online! (p1)

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Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
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Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
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ShadesMaster
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Joined: Thu Jun 12, 2008 2:05 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ShadesMaster »

That Blood Scepter is NICE!!!!Here's another one: modified Jade Wand for use in Heretic!

Name: Jade Wand
Class: Level 3
Type: Projectile
Palette: PNG
Summon: JadeWand
Ammotype: CrossbowAmmo
AltFire: No
Powered-Up Mode: Yes

http://www.mediafire.com/file/n1t1dzqztjw/JadeWand.wad

Next submission will be a souped-up Gargoyle wand!
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ProjectAngel
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ProjectAngel »

Yeah. I'm surprised it works so well. It's my first weapon.
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Remmirath
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Remmirath »

Little contribution by me.

http://morpheus.hostrator.com/wads/Butcher.zip

Code: Select all

Name: Butcher
Class: Level 4
Type: Machinegun
Palette: Doom
Summon: Butcher
AmmoType: Clip
Altfire: No

Submitted: Morpheus
Decorate: Morpheus
Sprites: NMN
Sprite edit: NMN
Sounds: WildWeasel
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Dan
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Dan »

Morpheus wrote:Little contribution by me.

http://morpheus.hostrator.com/wads/Butcher.zip
Greetings. I've been lurking here for a short time, and now I've joined so I can thank you for that weapon. Thanks! :D Today I ported the art into a TC I'm coding for. For some reason the firing sound glitches for me (the TC runs on EDuke32, the Duke 3D port) so I used a different one. Here's a little movie showing the weapon in our TC: http://deeperthought.dukertcm.com/wgr2_smgtest.wmv In the movie you can't see the muzzleflash animating because the framerate in fraps was not high enough, but trust me it animates and looks good.

I have a few questions. First, would it be ok if we edited your art a bit? Second, would it be possible for you to add art for either iron sights or reloading the clip? Neither is necessary, but would make good additions. You can reply with a PM if you like so as not to fill the thread with comments (I saw the rules about that on the first page, but I see others making comments so I figured one post was ok).
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Ryan Cordell
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Ryan Cordell »

You best ask NMN (I think), he made those SMG sprites, if I recall correctly.
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hnsolo77
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by hnsolo77 »

Bubbling Boiling Bubbles SFX, screenshots do no justice, but a video does.

[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NJidwmCv4qM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NJidwmCv4qM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

credits

Submitted: hnsolo77
Decorate: hnsolo77, *whoever did the Ember Spawner Decorate since that spawner was my spawners base*
GLDEF's: N/A
Sounds: from zpack
Sprites: Nintendo (Super Mario Bros. 3 Lava Tiles)
Sprite Edit: hnsolo77
Idea Base: a pot of boiling liquid

info

Type: Surface Bubble/Boiling Spawner
Connection: None
SpawnOffsets: Arguments
Documentation: Yes
SpawnCeiling: No
Varients: 8 (Black, Blue, Brown, Green, Grey, Orange, Red, Lava)
Summon: Boiling[Color]Spawner

the zip includes a test map

http://www.mediafire.com/download.php?zyn2nmtgxfo

EDIT - yeah im going to work on a few things with this, so this wont be the final version... you may want to wait on this one.
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Here's a new comical monster for you, the Head Monster, it's a giant walking head that spits fireballs erratically, includes a sneaky partially invisible version too.

Credits in wad blah blah :)

http://rapidshare.com/files/271422076/H ... r.zip.html
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hnsolo77
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by hnsolo77 »

and we have an update on the boiling SFX, default is translucent for all but lavabubbles

new credits

Code: Select all

Submitted: hnsolo77
Decorate: hnsolo77, Ghastly_Dragon
GLDEF's: N/A
Sounds: Partners in Rhyme (Lava Sound), Jobro (Water boiling, Creative Commons 1 liscense http://creativecommons.org/licenses/sampling+/1.0/)
Sprites: Nintendo (Super Mario Bros. 3 Lava Tiles)
Sprite Edit: hnsolo77
Idea Base: a pot of boiling liquid
http://www.mediafire.com/download.php?jzxhzdhktdo

and a new monster called the Cyber Fiend, i think im starting to get the hang of sprite editing somewhat...

Image

info

Code: Select all

Name: CyberFiend
Difficulty: Medium
Connection: none
Summon: CyberFiend
Melee: yes
Distance: Bouncing Explosive Puke-Gibs
Type: Demon/Cybernetic
Credits

Code: Select all

Submitted: hnsolo77
Decorate: Carnevil/hnsolo77
GLDEFs: N/A
Sounds: CyClones *Raven Software*, Shadow Caster
Sprites: id Software
Sprite Edit: Neoworm, Vader, Eriance, hnsolo77
idea base: Baddies that puke as an attack.
http://www.mediafire.com/download.php?luimjmnqj2d
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Vader
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Vader »

Nice work on the Cyberfiend hnsolo!
Extra points for using the new Blooddemon death animation :)

The only thing I'd consider adjusting is the projectile attack; IMO it needs a slightly larger range, as it barely poses a threat ATM.
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hnsolo77
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by hnsolo77 »

adjusted, projectile is faster because of it.

http://www.mediafire.com/file/tnwjjijwj ... rfiend.zip
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Vader
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by Vader »

Much better IMO :thumb:
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zrrion the insect
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by zrrion the insect »

the Cardinal of darkness (a Cyberdemon-Arift hybrid)
edit=======================
credits in the zip
Last edited by zrrion the insect on Fri Sep 11, 2009 3:02 pm, edited 1 time in total.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Got a cracker of a weapon for you here for Heretic, the Apotheosis is a double pronged staff that arcs electricity. It can be weilded to blast bolts of lightning that arc towards nearby targets, zapping them as they pass.
Name: Apotheosis
Class: Level 7
Type: Projectile
Palette: N/A
Summon: Apotheosis
Ammotype: SkullRodAmmo
AltFire: No

Submitted: Captain Toenail
Decorate: Captain Toenail
Sprites: Hexen, Strife, DukeNukem 3D
SpriteEdit: Captain Toenail
Sounds: Unreal2K4, TimeSplitters 3
Idea Base: Quake 2 BFG
http://rapidshare.com/files/276080683/A ... S.zip.html
CaptainToenail
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by CaptainToenail »

Here's a fun new monster for Heretic/Hexen.

Those of the Fighter's order that sided with the Serpent Riders were transformed into large, hulking brutish Juggernaughts, able to squash a man's head like a melon with their bare hands. They are tough, fast, and dangerous.

http://www.speedyshare.com/366958316.html
Name: Juggernaught
Submitted: Captain Toenail
Decorate: Captain Toenail
Sounds: Unreal2K4, Quake, Hexen
Sprites: Necrodome
Sprite edit: Captain Toenail
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ProjectAngel
Posts: 302
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Re: [Realm667] Contributions & Submissions (Update: Rules!)

Post by ProjectAngel »

It's spelled "Juggernaut," BTW. ;3
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