
ahh, ok, that makes sense. I was wondering about that as well to myself actually and how performance would be impacted if lots of enemies also had 'blood token' or similar resource. I would guess a 'blood token'-esque resource for all blood enemies is much less impactful since it only adds, removes, or checks it when attacking whereas I would guess a blood floor check would have to occur every single frame?
wish you luck on outcome
