Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Sangelothi Mods (Some other mod has appeared)
OOOH! I've been waiting for an updated/refined new version of NeoCore for a while now! Nice to see the new Coyote in action, and hopefully the new toys will be fun to "play" with as well! Welcome back to action!
Re: Sangelothi Mods (Some other mod has appeared)
Sangelothi, you have made me a happy man! I thought you abandoned this mod to be honest. This wad was perfect except for.....wow, whatever I said was missing years ago that you actually have in now. That, and the sniper rifle's lack of zoom. Welcome back!
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (Some other mod has appeared)
Sadly, I have pretty much abandoned all my mods but NeoCore...even Echo Path is pretty much abandoned (which I may just release as is, it's done in many ways besides a few un-replaced items and some small issues I never got around to fixing)
I'm currently trying to make the sprites for the new Acer Rifle I have in mind for the next version...I'll be sure to fix the lack of zoom for it ^^
I'm currently trying to make the sprites for the new Acer Rifle I have in mind for the next version...I'll be sure to fix the lack of zoom for it ^^
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: Sangelothi Mods (Some other mod has appeared)
i don't mean to hijack your topic sang but i saw this and thought it might be good trailer music 
for the part of the song i was talking about for the trailer skip to 0:41

for the part of the song i was talking about for the trailer skip to 0:41
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (Some other mod has appeared)
Funny, that is some good trailer music 
It's dark and gritty, I like it! Buuuuuut...for some reason, techno music just seems most fitting with NeoCore and The Martyr for me...I was thinking about using "Senorita Bonita" by Celldweller for Neocore's trailer (if I decide to make an actual trailer for the mod, instead of some half-arsed trailer that's just gameplay with music) But I'll certainly keep that song in mind for any future trailers I make, thanks!!!

It's dark and gritty, I like it! Buuuuuut...for some reason, techno music just seems most fitting with NeoCore and The Martyr for me...I was thinking about using "Senorita Bonita" by Celldweller for Neocore's trailer (if I decide to make an actual trailer for the mod, instead of some half-arsed trailer that's just gameplay with music) But I'll certainly keep that song in mind for any future trailers I make, thanks!!!
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: Sangelothi Mods (Some other mod has appeared)
i have the films extended mix split into three parts for easy use with acs scripts 

Re: Sangelothi Mods (Some other mod has appeared)
I would love to see a release for Echo Path!
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Sangelothi Mods (Some other mod has appeared)
huh, if he had a enough time or still have a mind to make it.
well...i hope.
well...i hope.
- Marisa the Magician
- Banned User
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
- Contact:
Re: Sangelothi Mods (Some other mod has appeared)
so... can you reupload the martyr beta somewhere else?
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (Some other mod has appeared)
Done!!!Saya-chan wrote:so... can you reupload the martyr beta somewhere else?
http://www.mediafire.com/?e6fe78ur3j66n4f
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (Some other mod has appeared)
Sorry for the double post!!!

Sorry they're pretty simple edits, wish I could dish something better out for y'all
I plan to use one of these for the last weapon that'll be used in NeoCore. I need your help on picking that one. I'm not sure what that weapon will be as this is all just based off of the look
I may post some more if I decide to make a few more (better) sprites
(if you think one of these would be a good replacement for one of the existing weapons, whether visually or completely, let me know that too
)



Sorry they're pretty simple edits, wish I could dish something better out for y'all

I plan to use one of these for the last weapon that'll be used in NeoCore. I need your help on picking that one. I'm not sure what that weapon will be as this is all just based off of the look



Spoiler:In the spoiler above, there's a few of the new item replacements. From Left to right they replace accordingly; Stimpack, Medkit, Health bonus, and Armor bonus (weak shield cell)

- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: Sangelothi Mods (Some other mod has appeared)
i vote for D that looks like the longshot from gears of war almost
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Sangelothi Mods (Some other mod has appeared)
nah, if this thread is belongs to you, it's doesn't matter. also i really love those elixir items!
anyway if you goin' to use those whole weapons, here's some good ideas what i can show to you;
A, B= that weapony is kinda thin and sharp. that's going to good to fits at shotgun or heavy rifle. if this idea is exist, make them automatic!
also i recommand cannon shells too. and most importantly optinally, make with AKIMBO. amigo.
C=hey, small and bulky. remind me a Luigi Franchi 9mm SMG, still that idea is exist or don't like it, how about drum magazine with using a pistol ammo?
such as zombie's weapony!
D=more powerful version of the Honor-Anarchy plasma rifle maybe? also railgun weapons are not exist, how about that? also it's got a scope too.
E=fits at shotgun, also remind me a bizon smg too.
well, that's what i can think, good luck!
anyway if you goin' to use those whole weapons, here's some good ideas what i can show to you;
A, B= that weapony is kinda thin and sharp. that's going to good to fits at shotgun or heavy rifle. if this idea is exist, make them automatic!

also i recommand cannon shells too. and most importantly optinally, make with AKIMBO. amigo.
C=hey, small and bulky. remind me a Luigi Franchi 9mm SMG, still that idea is exist or don't like it, how about drum magazine with using a pistol ammo?
such as zombie's weapony!
D=more powerful version of the Honor-Anarchy plasma rifle maybe? also railgun weapons are not exist, how about that? also it's got a scope too.
E=fits at shotgun, also remind me a bizon smg too.
well, that's what i can think, good luck!