[WIP] GZDA - Virus Issues (p. 16)
Re: [WIP] GZDA | NEW Features! Link on page 1!
You have to right click the file, click Save Target As, add to the end .pk3 and on the drop down box where it says "Compressed (zipped) Folder" you change that to "All Files" and make sure you save it in the folder you have GZDooM or ZDooM or which ever variety of source you play DooM on, finally you drag and drop the file into your source and it should run it.
You could make it auto-run, but I can't be bothered explaining that.
You could make it auto-run, but I can't be bothered explaining that.
- Attachments
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- How to save
- Screenshot.jpg (145.66 KiB) Viewed 1772 times
Re: [WIP] GZDA | NEW Features! Link on page 1!
Welcome! I will put some documentation into the next build to clear this up for new players. Basically, the ZIP acts as the WAD. You can also use a launcher, such as Unleashed (which is what I use).Darlos wrote:Alright, so... how do I actually play this? The zip gives me a bunch of sprites, sounds, and data, but no wad or anything. And do I assume its for GZDoom? Sorry if these answers are obvious, but there's no explanation for it in this thread, or in the download. It looks like other people are playing it, so I think I'm missing something here.
Also, in my current build, I have changed it so each weapon has its OWN firing mode selection, so that when you switch back and forth and change the fire modes, it will remain persistent. In the current release, it will not be persistent and will change globally. Other new features as well!
I think I finally came up with a way to make the BFG and Plasma Rifle interesting...not sure how to implement it in decorate just yet, though.
Also, how do you guys feel about a name change for the mod?
Re: [WIP] GZDA | NEW Features! Link on page 1!
I haven't worked on this much since the early part of the year, but plan to start development again. If anyone is still interested in this mod, I have created forums for it here:
http://forum.medpackstudios.com/viewforum.php?f=34
It's a little bare at the moment, but should be more helpful in the long run than this post here.
http://forum.medpackstudios.com/viewforum.php?f=34
It's a little bare at the moment, but should be more helpful in the long run than this post here.
Re: [WIP] GZDA | NEW Features! Link on page 1!
New version, 1.8, released.
- SnakeEater
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Re: [WIP] GZDA 1.8 released
The download doesn't seem to work.
- lizardcommando
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Re: [WIP] GZDA 1.8 released
Yeah, I can't download it either.
Re: [WIP] GZDA 1.8 released
Last edited by wolfman on Fri Aug 28, 2009 4:50 pm, edited 1 time in total.
- PlayerLin
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Re: [WIP] GZDA 1.8 released
http://files.medpackstudios.com/gzda/cu ... da-1.8.zipwolfman wrote: The file is misnamed gzda-1.80.zip from the other link. The actual file name is gzda-1.8.zip.
Why don't you just put the working link.

Re: [WIP] GZDA 1.8 released
halp guys
please rapidshit files (links dont works)
please rapidshit files (links dont works)
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Re: [WIP] GZDA 1.8 released
Seems eliwood decided to properly capitalize the name of one folder, which broke every link:
http://files.medpackstudios.com/GZDA/cu ... da-1.8.zip
http://files.medpackstudios.com/GZDA/cu ... da-1.8.zip
Re: [WIP] GZDA 1.8 released
thanks!wildweasel wrote:Seems eliwood decided to properly capitalize the name of one folder, which broke every link:
http://files.medpackstudios.com/GZDA/cu ... da-1.8.zip
Re: [WIP] GZDA 1.8 released
Sorry, guys! For whatever reason, I never got the subscription e-mails telling me there were replies.
I've been pretty busy with school and my Company of Heroes mod, so work on GZDA came to a sort of stand still. Good news, though, I don't have classes again until October, so I should be able to set aside some time here and there to fix some bugs and get things working properly.
In the meantime, I put an experimental feature into 1.8 way back when (no need to re-download if you already have it) that doesn't have any documentation: Change Ammo Type. Currently, it only works with the Auto Shotgun. Give it a shot and lemme know what you think!
Also, my brother has been working on some new artwork, so hopefully we can get a decent looking HUD and maybe some new weapons (with more frames of animation!) in the coming months. I'll post some pictures up in my forums (which you have to register to see now, as I've had trouble with spambots lately). Here is the link to his artwork:
http://forum.medpackstudios.com/viewtop ... f=35&t=325
You have to register in the forums in order to view them now, just in case there is any confusion with the link "not working".
I've been thinking about changing the name, what say you guys? I need to write a proper readme file at some point and give credit where it is due for some borrowed elements.
I've been pretty busy with school and my Company of Heroes mod, so work on GZDA came to a sort of stand still. Good news, though, I don't have classes again until October, so I should be able to set aside some time here and there to fix some bugs and get things working properly.
In the meantime, I put an experimental feature into 1.8 way back when (no need to re-download if you already have it) that doesn't have any documentation: Change Ammo Type. Currently, it only works with the Auto Shotgun. Give it a shot and lemme know what you think!

Also, my brother has been working on some new artwork, so hopefully we can get a decent looking HUD and maybe some new weapons (with more frames of animation!) in the coming months. I'll post some pictures up in my forums (which you have to register to see now, as I've had trouble with spambots lately). Here is the link to his artwork:
http://forum.medpackstudios.com/viewtop ... f=35&t=325
You have to register in the forums in order to view them now, just in case there is any confusion with the link "not working".
I've been thinking about changing the name, what say you guys? I need to write a proper readme file at some point and give credit where it is due for some borrowed elements.
Re: [WIP] GZDA 1.81 (released)
Made some small changes and fixes to 1.80 and released it as 1.81. I am working towards a new GUI/HUD, hopefully sometime soon. I'd appreciate some feedback if possible!
http://forum.medpackstudios.com/viewtop ... 1234#p1234
http://forum.medpackstudios.com/viewtop ... 1234#p1234
Muzzle Flash System
[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/W4DSSNPwBpg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/W4DSSNPwBpg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
I apologize for the darkness of the video, I used WinFF to convert a FRAPS video. I am still new to the whole FRAPS/YouTube thing...any suggestions? Or comments on the system? More videos to come!
Also, there is no recoil at the moment because the muzzle flash is external and not part of the firing frames. Recoil will be added once the system has been completed.
I apologize for the darkness of the video, I used WinFF to convert a FRAPS video. I am still new to the whole FRAPS/YouTube thing...any suggestions? Or comments on the system? More videos to come!
Also, there is no recoil at the moment because the muzzle flash is external and not part of the firing frames. Recoil will be added once the system has been completed.
Last edited by eliw00d on Sun Sep 20, 2009 7:52 am, edited 1 time in total.
- Ryan Cordell
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Re: [WIP] GZDA - Muzzle Flash System (p. 15)
I was giggling like a mad man after seeing that gatling gun go. 
Sweet job, should be great for all those speed junkies that just love to maul everything with a rapid firing gun.

Sweet job, should be great for all those speed junkies that just love to maul everything with a rapid firing gun.