Brütal Doom v0.18

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Sergeant_Mark_IV
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Re: Brütal Doom v0.15a Hotfix

Post by Sergeant_Mark_IV »

Hey guys, looks like I can't release it this Friday because Zero X. Diamond came with the new Doomguy sounds before I thought he was gonna finish, so I decided to include the Doomguy voice sounds in this version, and it will delay the release of v0.16 for one week.

But soon I will come up with a video showing how these voices are working.
Zombieguy
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

Ah, nuts. Friday is one of my days off too.
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Gothic
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Re: Brütal Doom v0.15a Hotfix

Post by Gothic »

why in brutaldoomv16test1 some demos have doom 3 sounds?
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

Gothic wrote:brutaldoomv16test1
WHAT? Where?
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Armaetus
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Re: Brütal Doom v0.15a Hotfix

Post by Armaetus »

If there are smaller monsters like zombies or imps point blank against a spiderdemon when it cannot maneuver back, it cannot hit its attackers with its autocannon.
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Gothic
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Re: Brütal Doom v0.15a Hotfix

Post by Gothic »

Zombieguy wrote:
Gothic wrote:brutaldoomv16test1
WHAT? Where?
I find it in skulltag servers
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

I guess I'll check there then. :0
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Mike12
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Re: Brütal Doom v0.15a Hotfix

Post by Mike12 »

Well, since it's being delayed anyways, here's these again in case you get the time to fit any of them in:
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Gothic
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Re: Brütal Doom v0.15a Hotfix

Post by Gothic »

that punch needs to be just a bit more darker
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

So far V16 looks awesome. And you added the mag sounds I sent you (but, IMO they should be louder). :D
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Gothic
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Re: Brütal Doom v0.15a Hotfix

Post by Gothic »

2 things I hate are the shotgun and SSG fire sounds, I miss the old sounds, the actual ones sounds too brute (but not brutal)
Last edited by Gothic on Thu Mar 29, 2012 7:34 pm, edited 1 time in total.
Zombieguy
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

I uploaded the test version. Enjoy.
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Marnetmar
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Re: Brütal Doom v0.15a Hotfix

Post by Marnetmar »

To be bluntly honest I think the Doom 3 sounds for the enemies are completely fucking [censored word]. They don't fit in any way, shape, or form...Or sound, for that matter. However, the alpha commando sound might suit the pinky demon quite well, actually...

Also, why the fuck has the gore been so toned down, what the hell happened here?
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-Ghost-
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Re: Brütal Doom v0.15a Hotfix

Post by -Ghost- »

The Doom 3 sounds aren't too bad, you get used to it. I'm still not sure why I crash on exit though. Do I need an SVN skulltag version?
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Armaetus
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Re: Brütal Doom v0.15a Hotfix

Post by Armaetus »

I prefer sticking with the original Doom monster noises, thank you.

Also, the hell knight's plasma death frame has an invisible frame as he dies.
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