The WIP Thread

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LostSkull
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Re: The WIP Thread

Post by LostSkull »

The_Funktasm wrote:
LostSkull wrote:It's a nice model indeed. But MY OPINION IS THAT 3D models have no place in Doom. I disliked Risen3D because of this.
Fixed that for you.
Why did you take that so personal? Of course it was my opinions.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Batandy wrote:Well,i didn't make this model
Oh okay... where's the model from then?
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TerminusEst13
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Re: The WIP Thread

Post by TerminusEst13 »

amv2k9 wrote:
TerminusEst13 wrote:Metroid Prime-style charge combos are in and implemented.
Will beam-charging suck in pickups?
Not a bad idea.

Not entirely sure how to go about it, but that'd be a great feature for when they're juuuuuust out of your reach.
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amv2k9
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Re: The WIP Thread

Post by amv2k9 »

TerminusEst13 wrote:
amv2k9 wrote:
TerminusEst13 wrote:Metroid Prime-style charge combos are in and implemented.
Will beam-charging suck in pickups?
Not a bad idea. Not entirely sure how to go about it, but that'd be a great feature for when they're juuuuuust out of your reach.

Code: Select all

ACTOR HealthPickupSmall : CustomInventory
{
 MONSTER
 -SOLID
 -SHOOTABLE
 States
 {
 Spawn:
  ENRG A 1 A_Look
  Loop
 See:
  TNT1 A 0 A_JumpIfInTargetInventory("BeamIsCharging",1,"CheckDist")
 SeeCont:
  ENRG A 1
  Goto See
 CheckDist:
  TNT1 A 0 A_JumpIfCloser(1024,"DrawSlow")
  ENRG A 1
  Goto See
 DrawSlow:
  TNT1 A 0 A_JumpIfInTargetInventory("BeamIsCharging",1,1)
  Goto See
  TNT1 A 0 A_JumpIfCloser(512,"DrawMed")
  TNT1 A 0 A_FaceTarget
  ENRG A 1 A_Recoil(-2)
  Goto See
 DrawMed:
  TNT1 A 0 A_JumpIfInTargetInventory("BeamIsCharging",1,1)
  Goto See
  TNT1 A 0 A_JumpIfCloser(256,"DrawFast")
  TNT1 A 0 A_FaceTarget
  ENERG A 1 A_Recoil(-4)
  Goto See
 ...
 }
}
This is something I came up with for Vaecrius's Make It Snappy, but modified a bit. The thing is, A_Recoil needs to be replaced with something that can make movements in 3D...

I imagine there's probably more elegant ways to do it in ACS.
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Why A_Recoil and not the infinitely better A_ChangeVelocity?
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amv2k9
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Re: The WIP Thread

Post by amv2k9 »

Mikk- wrote:Why A_Recoil and not the infinitely better A_ChangeVelocity?
Like I said, A_Recoil needed to be replaced. I wasn't sure if A_ChangeVelocity would do what's needed.
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Marisa the Magician
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Re: The WIP Thread

Post by Marisa the Magician »

More Guns.u testing and polishing. I hope I can have it in a releasable state soon.
Spoiler: Guns
Somehow working on this mod made me feel young again.
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Enjay
 
 
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Re: The WIP Thread

Post by Enjay »

They got the original UT very right. None of the subsequent UTs were anything like as satisfying or fun IMO.
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TerminusEst13
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Re: The WIP Thread

Post by TerminusEst13 »

amv2k9 wrote:

Code: Select all

[snip]
This is something I came up with for Vaecrius's Make It Snappy, but modified a bit. The thing is, A_Recoil needs to be replaced with something that can make movements in 3D...

I imagine there's probably more elegant ways to do it in ACS.
I'll experiment with this later today, thank you.
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

Enjay wrote:They got the original UT very right. None of the subsequent UTs were anything like as satisfying or fun IMO.
i have to agree a bit here. i got Unreal Tournament 2004, i think, for the PC ages ago, and prior to that, i had played UT: GOTY edition. i vastly preferred the original UT, in terms of gameplay and looks. the guns and overall feel in the newer games feels a bit weird to me and isn't as satisfying as that game was. maybe i should replay the games to form a more solid opinion about them, though.
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abbuw
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Re: The WIP Thread

Post by abbuw »

Making a big area. What will this become!? It features LITE spam.
Spoiler: Screenshot
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

having a invasion on this map would be much better, also tastier if you add some tasty custom textures too.
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LostSkull
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Re: The WIP Thread

Post by LostSkull »

Reminds me of the main HQ of the Star Wars Empire and something from the original Tron. Not that POS Revolution...
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NeuralStunner
 
 
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Re: The WIP Thread

Post by NeuralStunner »

abbuw wrote:Making a big area. What will this become!? It features LITE spam.
Woah.

Looks like a docking bay on a space station or supercarrier.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

^ I expect a huuuuuuuuuge monster to come out of that door... :D
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