samus went to timerock, she hated hitler.TerminusEst13 wrote:wheeeeeeee
The WIP Thread
- Captain J
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Re: The WIP Thread
- leileilol
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Re: The WIP Thread
Eriance did I make her too thin or something? Revisiting this concept after not being able to come up with a better OA Dark design and I feel bad about the whole haktoria stagnation thing so I think she could be better for 1500-1900 triangles.
Spoiler: something eriancey
- The Zombie Killer
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Re: The WIP Thread
I lol'd at "shut up Captain J"
Re: The WIP Thread
BREAST CANCER!?
- Captain J
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Re: The WIP Thread
i was told her about boobs and word 'horny' many times, and guess what? i'm still horny(jk).The Zombie Killer wrote:I lol'd at "shut up Captain J"
- TerminusEst13
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Re: The WIP Thread
Here we go. An extended preview of the mod. Playing co-op on vanilla levels.
Sequence breaking is a proud Metroid tradition.
Re: The WIP Thread
Glad to see that the morphball sprites are looking good in motionTerminusEst13 wrote:*vid*
Here we go. An extended preview of the mod. Playing co-op on vanilla levels.
Sequence breaking is a proud Metroid tradition.
- lizardcommando
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Re: The WIP Thread
I'm impressed. That Metroid mod is looking real good so far.
- leileilol
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Re: The WIP Thread
Nash wrote:BREAST CANCER!?
anorexia
Re: The WIP Thread
More work was done on a basic stealth system. Enemies take a few moments to become alerted of the player's visual presence from certain distances, up close is instant. Sound also instantly triggers nearby enemies (gunfire, splashes, alarms etc). Also have a barebones darkness cover system where if the player is crouched and completely still in shadows foes are unable to detect him/her. Enemies also return to patrol routes if they lose track of the player.
To do: make enemy reaction time, search period and FOV dependent on game skill. Example, on easy difficulties the enemies take longer to react upon seeing the player and give up the search in less time.
Also wish to add smoke bombs to disorient enemies for a few moments, however it wouldn't work on robotic foes, electric bolts would temporarily fry the enemy scanners to allow for escape from robotic foes.
To do: make enemy reaction time, search period and FOV dependent on game skill. Example, on easy difficulties the enemies take longer to react upon seeing the player and give up the search in less time.
Also wish to add smoke bombs to disorient enemies for a few moments, however it wouldn't work on robotic foes, electric bolts would temporarily fry the enemy scanners to allow for escape from robotic foes.
- iSpook
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Re: The WIP Thread
I sorta felt like I got lazy when I did this, but it looks alright... I suppose.
Spoiler: Spoiler'd for size
Last edited by iSpook on Tue Feb 04, 2014 9:08 am, edited 1 time in total.
- torridgristle
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Re: The WIP Thread
That's not something to joke about, especially not in an Internet Screaming voice.Nash wrote:BREAST CANCER!?
No.leileilol wrote:anorexia
Re: The WIP Thread
Sounds great! Is this designed for a specific project, or more of a base stealth mod?Mikk- wrote:More work was done on a basic stealth system. Enemies take a few moments to become alerted of the player's visual presence from certain distances, up close is instant. Sound also instantly triggers nearby enemies (gunfire, splashes, alarms etc). Also have a barebones darkness cover system where if the player is crouched and completely still in shadows foes are unable to detect him/her. Enemies also return to patrol routes if they lose track of the player.
To do: make enemy reaction time, search period and FOV dependent on game skill. Example, on easy difficulties the enemies take longer to react upon seeing the player and give up the search in less time.
Also wish to add smoke bombs to disorient enemies for a few moments, however it wouldn't work on robotic foes, electric bolts would temporarily fry the enemy scanners to allow for escape from robotic foes.
Re: The WIP Thread
It is for a larger project but I'm unsure if I'll ever get around to completing the larger project. So I'm planning on releasing the bare bones as a base of sorts, or I'll make a mini project based on it. Not entirely sure for now
- TheBadHustlex
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Re: The WIP Thread
Hmm... Could it be that my mapping-skills are not the best compared to some other projects here...?
Spoiler:








