The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

TerminusEst13 wrote:wheeeeeeee
samus went to timerock, she hated hitler.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

Eriance did I make her too thin or something? Revisiting this concept after not being able to come up with a better OA Dark design and I feel bad about the whole haktoria stagnation thing so I think she could be better for 1500-1900 triangles.
Spoiler: something eriancey
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: The WIP Thread

Post by The Zombie Killer »

I lol'd at "shut up Captain J"
User avatar
Nash
 
 
Posts: 17515
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

BREAST CANCER!?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

The Zombie Killer wrote:I lol'd at "shut up Captain J"
i was told her about boobs and word 'horny' many times, and guess what? i'm still horny(jk).
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Contact:

Re: The WIP Thread

Post by TerminusEst13 »



Here we go. An extended preview of the mod. Playing co-op on vanilla levels.

Sequence breaking is a proud Metroid tradition.
User avatar
Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: The WIP Thread

Post by Batandy »

TerminusEst13 wrote:*vid*

Here we go. An extended preview of the mod. Playing co-op on vanilla levels.

Sequence breaking is a proud Metroid tradition.
Glad to see that the morphball sprites are looking good in motion :)
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: The WIP Thread

Post by lizardcommando »

I'm impressed. That Metroid mod is looking real good so far.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: The WIP Thread

Post by leileilol »

Nash wrote:BREAST CANCER!?

anorexia
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: The WIP Thread

Post by Mikk- »

More work was done on a basic stealth system. Enemies take a few moments to become alerted of the player's visual presence from certain distances, up close is instant. Sound also instantly triggers nearby enemies (gunfire, splashes, alarms etc). Also have a barebones darkness cover system where if the player is crouched and completely still in shadows foes are unable to detect him/her. Enemies also return to patrol routes if they lose track of the player.

To do: make enemy reaction time, search period and FOV dependent on game skill. Example, on easy difficulties the enemies take longer to react upon seeing the player and give up the search in less time.
Also wish to add smoke bombs to disorient enemies for a few moments, however it wouldn't work on robotic foes, electric bolts would temporarily fry the enemy scanners to allow for escape from robotic foes.
User avatar
iSpook
... in rememberance ...
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory
Contact:

Re: The WIP Thread

Post by iSpook »

I sorta felt like I got lazy when I did this, but it looks alright... I suppose.
Spoiler: Spoiler'd for size
Last edited by iSpook on Tue Feb 04, 2014 9:08 am, edited 1 time in total.
User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: The WIP Thread

Post by torridgristle »

Nash wrote:BREAST CANCER!?
That's not something to joke about, especially not in an Internet Screaming voice.
leileilol wrote:anorexia
No.
User avatar
idGamer
Posts: 322
Joined: Mon Jul 29, 2013 12:19 pm

Re: The WIP Thread

Post by idGamer »

Mikk- wrote:More work was done on a basic stealth system. Enemies take a few moments to become alerted of the player's visual presence from certain distances, up close is instant. Sound also instantly triggers nearby enemies (gunfire, splashes, alarms etc). Also have a barebones darkness cover system where if the player is crouched and completely still in shadows foes are unable to detect him/her. Enemies also return to patrol routes if they lose track of the player.

To do: make enemy reaction time, search period and FOV dependent on game skill. Example, on easy difficulties the enemies take longer to react upon seeing the player and give up the search in less time.
Also wish to add smoke bombs to disorient enemies for a few moments, however it wouldn't work on robotic foes, electric bolts would temporarily fry the enemy scanners to allow for escape from robotic foes.
Sounds great! Is this designed for a specific project, or more of a base stealth mod?
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: The WIP Thread

Post by Mikk- »

It is for a larger project but I'm unsure if I'll ever get around to completing the larger project. So I'm planning on releasing the bare bones as a base of sorts, or I'll make a mini project based on it. Not entirely sure for now
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: The WIP Thread

Post by TheBadHustlex »

Hmm... Could it be that my mapping-skills are not the best compared to some other projects here...?
Spoiler:
Post Reply

Return to “Off-Topic”