[SPRITES] Spriting Carnival!!
- TheBadHustlex
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Re: [SPRITES] Spriting Carnival!!
What I love about shivers animations is the fact that it's not all static. The weapon doesn't just stay after the clip went out, it moves a little, like someone is really holding it.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
like a real good move, and shivers is on a good groove, too.
- Slax
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Re: [SPRITES] Spriting Carnival!!
Have a crappy rip. Mirrored (because I'm dumb) and very much in need of polish. Even a slightly misaligned texture. OH BOY!


- Captain J
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Re: [SPRITES] Spriting Carnival!!
pleeeeeease make this sprite reworked by shivers. he'll do it for good.
Re: [SPRITES] Spriting Carnival!!
I came up with a little something.
I made a new shotgun and ssg. All painstakingly done in ms paint.
Shotty is a hybrid of the Doom 64 shotgun mixed with the original.
The SSG is a slight combination of the original and psx final doom version with a wooden stock added. Nothing fancy, but kinda cool. I might do a few more tweaks to it.
https://www.mediafire.com/?vax680wwc5s21yk


Slightly more tweaked ssg:

Hope you guys like.
I made a new shotgun and ssg. All painstakingly done in ms paint.
Shotty is a hybrid of the Doom 64 shotgun mixed with the original.
The SSG is a slight combination of the original and psx final doom version with a wooden stock added. Nothing fancy, but kinda cool. I might do a few more tweaks to it.
https://www.mediafire.com/?vax680wwc5s21yk


Slightly more tweaked ssg:

Hope you guys like.
- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
That is the greatest Beretta this thread has seen in a while! Great work!Sgt. Shivers wrote:
Found a really nice beretta model, decided to make it a sprite. I'm hoping no one will use these without asking first.
- NeuralStunner
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Re: [SPRITES] Spriting Carnival!!
Indeed! One thing I might suggest is a little "flick" to eject the old mag. It currently looks just a little bit like the same mag is being pushed right back in. Making it look like the old one is getting spat out onto the ground might break that illusion a bit.TheBadHustlex wrote:What I love about shivers animations is the fact that it's not all static. The weapon doesn't just stay after the clip went out, it moves a little, like someone is really holding it.
I think the dog needs to go, though. Not believable at all.

Re: [SPRITES] Spriting Carnival!!
Removing the silencer will be a bitch and a half. Dog included for accuracy.


- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
It could use some ejection frames too...
Re: [SPRITES] Spriting Carnival!!
I'M IN LOVE WIT DA COCO!
Edit: Also I removed the silencer from the frontal frames, while realizing in the process that Shivers:
-made the third sprite 10% bigger and put it before the original in the GIF
-it wasn't in the Doom palette
Edit: Also I removed the silencer from the frontal frames, while realizing in the process that Shivers:
-made the third sprite 10% bigger and put it before the original in the GIF
-it wasn't in the Doom palette
- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
Have a tiny, simple, hard to see ammo box. You can use it as a base for custom ammo boxes. Credits to Captain J and Velocity.
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- AMMOBOX.png (379 Bytes) Viewed 1679 times
- Captain J
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Re: [SPRITES] Spriting Carnival!!
now that's some one bigarse cannon shell, i like that.
- chronoteeth
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Re: [SPRITES] Spriting Carnival!!

- Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!
I never really liked that hand, it looks very awkward.
Some examples of how to use the base ammo box. From left to right: Base ammo box, Jackal's custom 9mm ammo for the TMP in Resident Evil 4, fire grenades, and a box o bullets for Doom. They are not paletted.
Some examples of how to use the base ammo box. From left to right: Base ammo box, Jackal's custom 9mm ammo for the TMP in Resident Evil 4, fire grenades, and a box o bullets for Doom. They are not paletted.
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- AMMO BOXES.png (1.47 KiB) Viewed 1395 times
Re: [SPRITES] Spriting Carnival!!
I made this first by sketching a picture and then drawing over it with Gamemaker's sprite editor.