Brütal Doom v0.18
Re: Brütal Doom v0.15a Hotfix
Oh I thought they were ported to GzDoom. 
- Armaetus
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Re: Brütal Doom v0.15a Hotfix
I can't believe how much more irritating the lost souls are now, and a bit more dangerous...this makes killing the pain elemental a top priority now. 
Re: Brütal Doom v0.15a Hotfix
Nothing a trusty chainsaw can't handle hehe.Mr. Chris wrote:I can't believe how much more irritating the lost souls are now, and a bit more dangerous...this makes killing the pain elemental a top priority now.
- BlueFireZ88
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Re: Brütal Doom v0.15a Hotfix
Dude, that's a horrible idea. Trust me when I say, the second you kill a PE with a chainsaw, it' blows up, killing you in the process, even if your health and armor are maxed out at 200 each.Dan50 wrote:Nothing a trusty chainsaw can't handle hehe.
Re: Brütal Doom v0.15a Hotfix
XD I was talking about lost souls.BlueFireZ88 wrote:Dude, that's a horrible idea. Trust me when I say, the second you kill a PE with a chainsaw, it' blows up, killing you in the process, even if your health and armor are maxed out at 200 each.Dan50 wrote:Nothing a trusty chainsaw can't handle hehe.
- BlueFireZ88
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Re: Brütal Doom v0.15a Hotfix
Good to know. Still the chainsaw theory might still prove difficult, while individually I would agree with you, if the little bastards come in a swarm your history (unless of course you kill them more practical weapons).Dan50 wrote:XD I was talking about lost souls.I know pain elementals asplode.
Re: Brütal Doom v0.15a Hotfix
*reposted from spriting carnival
feel free to use/edit
Re: Brütal Doom v0.15a Hotfix
DrDoctor wrote:*reposted from spriting carnival feel free to use/edit
XD that RULES. Now we just need some dud rockets
- insightguy
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Re: Brütal Doom v0.15a Hotfix
FXCK! That looks like it hurts *you don't say?*DrDoctor wrote:*reposted from spriting carnival feel free to use/edit
now that's how to shoot an imp on point blank W/o hurting yourself.
Re: Brütal Doom v0.15a Hotfix
There really needs to be a sick teaser for the official 1st version before it comes out.
- Slax
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Re: Brütal Doom v0.15a Hotfix
Weapon finishers, aww yeah!
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Re: Brütal Doom v0.15a Hotfix
I would feel the rocket would have to be really sharp on one end for it to do that.
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Re: Brütal Doom v0.15a Hotfix
Wow, that looks perfectly brütal. Now all we need are zombie sprites just like that. 
Re: Brütal Doom v0.15a Hotfix
There's no way a freaking rocket would do that, unless... It was a dud.
Re: Brütal Doom v0.15a Hotfix
^ Is possible to happen, I've read a story of a soldier who was hit by an RPG and the explosive bit of the projectile didn't go off.
I'm using an older, modified version of Brutal Doom (version 11) and on the latest SVN and I can hear the torch buzzing problem whereas I didn't hear it before, so it must be the SVN. I'll try the newest Brutal Doom on 1.5.6 and see what happens.
EDIT: Torches sound fine on 1.5.6.
EDIT 2: Well I have got to commend you, this update has been an absolute massive improvement over what 12 was. Good job.
EDIT 3: Is it normal for the Revenant missile launcher to not injure you in close quarters? I was using the "give all" command if that helps.
I'm using an older, modified version of Brutal Doom (version 11) and on the latest SVN and I can hear the torch buzzing problem whereas I didn't hear it before, so it must be the SVN. I'll try the newest Brutal Doom on 1.5.6 and see what happens.
EDIT: Torches sound fine on 1.5.6.
EDIT 2: Well I have got to commend you, this update has been an absolute massive improvement over what 12 was. Good job.
EDIT 3: Is it normal for the Revenant missile launcher to not injure you in close quarters? I was using the "give all" command if that helps.
