IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

well the doom3 weapons mod not include 2 guns: artifact and grabber, becuase that guns is only for a special wad, my wad called : doom revenge of evil , my wad will include all the guns and......doom3 enemies..( all the enemies) with sprites, not md2 models , i will try to make secuential frames but only for single player...i am working some enemies like zsec zombies and a roe enemie called bruiser......oviusly the enemies will have some
limiting, but with single player that limiting are not relevant ( on multiplayer will be a very strange experience)




http://es.youtube.com/watch?v=AUMpH2DC1nQ



the bruiser prototype roe enemie =)
User avatar
Tenement Funster
Posts: 93
Joined: Mon Dec 31, 2007 12:16 am
Location: I'M A JERK!!!!

Re: IT HAS BEGUN!

Post by Tenement Funster »

What are you going to do with those 3d demons and guardians if everything here is sprites?
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

i dont make that models, is pertenecient to "chupareapper" and doom3 weapons mod on gl mode is very laggy so.....doom 3 weapons mod is only for software...mode......
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: IT HAS BEGUN!

Post by przndoom »

it is a hefty file..iv got like older version just all weps but BFG and grabber not inculded and its hefty..but its soo goood
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Re: IT HAS BEGUN!

Post by Unknown_Assassin »

@DOOMERO-21: The fireballs seem to be coming from the Bruiser's legs rather than the hands.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

i know that is a prototype......will have another fireball.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: IT HAS BEGUN!

Post by Ghastly »

Ah, nuts, I thought I was doing most of he code for the monsters.
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: IT HAS BEGUN!

Post by przndoom »

ha well i beat my comp FU virus or w/e that makes it hang more!

new 3D object test...its not good but its not bad..enjoy :D

http://www.youtube.com/watch?v=38EaHgFPDTE

i just dont like 1 sided objects looks too weird to me for this wad :/
User avatar
Tenement Funster
Posts: 93
Joined: Mon Dec 31, 2007 12:16 am
Location: I'M A JERK!!!!

Re: IT HAS BEGUN!

Post by Tenement Funster »

That's pretty dang neat, but the sprite with the chaingun facing the player looks awkward. The back end of it is up a bit too high. The other ones seem just fine though.
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: IT HAS BEGUN!

Post by przndoom »

Tenement Funster wrote:That's pretty dang neat, but the sprite with the chaingun facing the player looks awkward. The back end of it is up a bit too high. The other ones seem just fine though.

yeah :lol:

i need to fix that 1..but if oyu notice when you go right the gun rotates the other way so thats kinda weird XD didnt notice that so too late to make another vid..but its an idea

but now instead of an 8 angle im going a full 16 angle for smoother transition!

:cheers:
cheers
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: IT HAS BEGUN!

Post by DOOMERO-21 »

THIS IS THE ULTIMATE SCREENSHOT BEFORE THE RELASE!

JUNE 6 TH
RELASE DAY!

PROGRESS 99,99% FOR THE MOMENT =)
Attachments
SRE.PNG
SRE.PNG (143.59 KiB) Viewed 469 times
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Re: IT HAS BEGUN!

Post by Unknown_Assassin »

DOOMERO-21 wrote:JUNE 6 TH
RELASE DAY!
Heh. Awesome, that's my last day of school. :P
User avatar
Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: IT HAS BEGUN!

Post by Remmirath »

DOOMERO-21 wrote:THIS IS THE ULTIMATE SCREENSHOT BEFORE THE RELASE!

JUNE 6 TH
RELASE DAY!

PROGRESS 99,99% FOR THE MOMENT =)
Cool!!! That's my birthday day!!!! :D :D :D
What a wonderful present for my 18 years!!!! :D :D :D :D
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: IT HAS BEGUN!

Post by DBThanatos »

§-Morpheus-§ wrote:
DOOMERO-21 wrote:JUNE 6 TH
Cool!!! That's my birthday day!!!! :D :D :D
What a wonderful present for my 18 years!!!! :D :D :D :D
Everything is soooo evil!!!! the sixth month, the sixth day!!
Plus, morpheus, what you get when you divide 18 by 3? you get 6!!! I mean, 18=6+6+6!!! EVIL!!!! :mrgreen:


now being serious, I do want to play with this mod, just for the graphic beauty :P
User avatar
Orangewaggs
Posts: 395
Joined: Sat Dec 01, 2007 9:03 pm

Re: IT HAS BEGUN!

Post by Orangewaggs »

YES! but on another topic whats with the evil arent we trying to get rid of the evil of hell frm our dimension? :roll:
Locked

Return to “Abandoned/Dead Projects”