ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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ChronoSeth
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Re: ZDoom project ideas you have

Post by ChronoSeth »

Prequel of DooM 1: try to escape from Deimos during the invasion. I always wanted to know what happened to that moon... *envisions a huge wormhole opening in space and the moon flying through it*



(I'm planning on making this) :wink:
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amv2k9
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Re: ZDoom project ideas you have

Post by amv2k9 »

A Shin Megami Tensei-style mod that keeps things FPS and real-time, but allows you to recruit demons, and fuse demons you have into more powerful ones.

Levelling would be limited to two things: Recruit Mastery, and Fusion Mastery. Recruit dictates which demons you can add to your party, and Fusion dictates what demon combinations you can make. This way, you can't just fuse-fuse-fuse and make superpowered demons right at the beginning of the game .
HMWildman1!

Re: ZDoom project ideas you have

Post by HMWildman1! »

I'm planning to make a game project based off most of the shooter/sword&sorcery games of the 90's (big surprise!)

Its largely based off Blood from Monolith, I downloaded it for DOSBOX & frankly I find it FAR more entertaining than MW2 XP.
I've got some concept notes on it & I'll update them whenever & however I can! Like Blood it focuses on the schlock horror/slasher flicks of the time, originally Friday The 13th, Nightmare on Elm Street, Phantasm, Evil Dead! I want to include a number of other homages like Hellraiser, Event Horizon, Critters & a few others. All though it takes samples from horror flicks it itself is geared more to comedy, sex & violence (the essence of the genre!)

I hope to make a short film for a college project in the next couple of years. I plan to put all or most of the ideas on paper, then into Photoshop, After Effects or whatever program is used at the time. Again, while it'll draw largely from Blood I hope to put enough unique (but still workable) touches to it that it won't be just another spin-off.
The sprites & animations, I can do most of those on my own. My real problem is getting the designing the levels as functioning levels, meaning I can make them in a short film! But I can't make then in the ZDoom or Build Engine the same way!

If anyone would like to help me out on that front I'd be ever greatful! A promised I'll post a link to the concept note(s) that I already have down. & update them when I can.
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maxashbb
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Re: ZDoom project ideas you have

Post by maxashbb »

maxash bandicoot, the megafuckin project, need a actors mappers and spriters hey lizzardcommando add the exterminator weapons make me a crash bandicoot hands with brown
slevves
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Ethril
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Re: ZDoom project ideas you have

Post by Ethril »

maxashbb wrote:maxash bandicoot, the megafuckin project, need a actors mappers and spriters hey lizzardcommando add the exterminator weapons make me a crash bandicoot hands with brown
slevves
Image

Anyway...
Remember that stupid little "annoying monsters" thing I submitted to the first Mutator contest? Well, I've actually been working on the "full" version of it since then... The only thing left is a proper name and some rebalancing. That's besides the point, though. Now for the on-topic part:
Versions of the aforementioned mod for the other IWADS... Basically just powered-up monsters with individual gimmicks. The problem is, it would be tricky to work with some of the native functions in those, as most of them aren't really documented yet, AND it would be an absolute nightmare trying to get it to work with the scripting-heavy Hexen and Strife. I could conceivably do a Heretic one, and a Chex Quest one is definitely doable, but I don't feel like putting forth the effort for those yet because nobody would play them anyway. :<
I still need a proper name for it, too! Any suggestions?
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doony
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Re: ZDoom project ideas you have

Post by doony »

Hello, sorry I'm using a translator

thanks for give my chance to say about my ideas

one of the best ideas is a project i called onoff doom

DOES NOT MEAN IT IS AN ONLINE GAME IT IS FOR PLAY SINGLEPLAYER IN ZDOOM

it is a mod you have friends, much monsters and coop engine
for continue before you die, only you lose points
this points you use for buy a new weapons upgrades, ammo and more things in a hangar of the stage.
and that much of stuff you unlock depending on your level (THE LEVEL ENGINE LIKE IN REAL GUNS 2 MOD)

and the storyline is that the men rebel against the UFOs and start a war because the UFOs are using the humanity to do much things like food.




things that are always needed in separated mods in doom:

King Kong exploration gameplay weapon:
http://www.youtube.com/watch?v=LSsN_wtCxYs

running animation of CA:
http://www.youtube.com/watch?v=QRk8ftAh ... re=related

WITCHAVEN TC for doom:
http://www.youtube.com/watch?v=-3JQyTTQF8Y

one good third person view like Gun's:
http://www.youtube.com/watch?v=AqLZSHbAfjA
http://www.youtube.com/watch?v=kYZE_nytuV0
40oz
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Re: ZDoom project ideas you have

Post by 40oz »

doony wrote:the storyline is that the men rebel against the UFOs and start a war because the UFOs are using the humanity to do much things like food.
sounds promising.
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rollingcrow
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Re: ZDoom project ideas you have

Post by rollingcrow »

Hideous Destructor - the single player campaign.
Last edited by rollingcrow on Thu Mar 24, 2011 10:25 am, edited 1 time in total.
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Ixnatifual
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Re: ZDoom project ideas you have

Post by Ixnatifual »

A Hexen RPG mod in the spirit of the Ultima Underworld games. The player would be locked in a dungeon and have to unravel the mysteries of the dungeon and doing quests for NPCs while descending deeper and deeper into more dangerous areas and finally solving the greater mystery of the place. I had begun working on the first level of the dungeon but stopped mainly because I couldn't get the more complex dialogues I wanted through the Strife dialogue system.
Gez
 
 
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Re: ZDoom project ideas you have

Post by Gez »

Wouldn't the new [wiki]ZSDF[/wiki] help, then?
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

... Why does hardly anyone bother making a Heretic RPG, or even something completely new. :(
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Ixnatifual
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Re: ZDoom project ideas you have

Post by Ixnatifual »

Gez wrote:Wouldn't the new [wiki]ZSDF[/wiki] help, then?
Possibly, but I don't have time to do it now anyway as I'm working on something else.
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FuzzballFox
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Re: ZDoom project ideas you have

Post by FuzzballFox »

No weapons or ammo...ambiant...it's dark and there are noises about-
You find a room full of demons! OH GOD...*picks up chaingun* Time to kick some hellspawn ass! *music starts to play as you kill shit*
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

What, like this? (replace soldiers (Stroggs?) with demons) :)

http://www.youtube.com/watch?v=4XHxZzTL ... re=related
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XutaWoo
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Re: ZDoom project ideas you have

Post by XutaWoo »

I thought more along the lines of Painkiller myself.
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