ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

I want to make a full IWAD based entirely around oldschool 2.5D play with full autoaim and no real need to lead targets on a vertically different plane, that can be enjoyed by a casual player using only basic keyboard controls, with a minimal HUD that shows what little it shows in big user-friendly letters.

Why? So I can play on my netbook while on the move when it's impracticable to put the computer on a stable flat surface or use the mouse.

No idea as to content though. ^^;
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

Vaecrius wrote:No idea as to content though. ^^;
Try Doom.wad with the appropriate ZDoom settings? :P
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Matt
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Re: ZDoom project ideas you have

Post by Matt »

Now there's an idea...

Meanwhile I'm tempted to try to add this gun to Hideous Destructor.
wwwoosher
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Re: ZDoom project ideas you have

Post by wwwoosher »

i thought you were against adding some semi auto rifle to hideous destructor.
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Demolisher
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Re: ZDoom project ideas you have

Post by Demolisher »

Mincraft Doom.
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Xaser
 
 
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Re: ZDoom project ideas you have

Post by Xaser »

Will there be a Maxcraft, too? :P
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Re: ZDoom project ideas you have

Post by Demolisher »

Yes, but I think the coolest idea would be minecraft doom. Could be done with models in gzdoom. Will probably cripple a supercomputer though. One giant sector, couple million models...
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FDARI
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Re: ZDoom project ideas you have

Post by FDARI »

I just discovered the potential for a quirk-dependent odd, creepy, crazy or otherwise unusual mod:
Throwing out player starts just to see that my DB 2 config was ready I accidentally produced a duplicate of player 1 start. I entered the test, suddenly discovering an extra me. It didn't do anything, so I hit it, and it hurt. Me. I hit it some more, and I died.

I couldn't claim control of the extra actor with an enter script, but maybe I could do it with some (hacky) decorate.

Twitch and hack: You are your own worst enemy.
Alternate: Protect the hostages. You are the hostages.

It seems a little unfeasible actually to do it, primarily because it looks like engine-abuse.

EDIT: Also, with the possible exception of skin support (if PLAY is not valid for monsters), it might be a lot easier to produce something similar by other means. The quirk just gave me the idea.
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Xaser
 
 
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Re: ZDoom project ideas you have

Post by Xaser »

That "engine-abuse" there is commonly called a voodoo doll. They've been around since the days of doom.exe and are actually used for all sorts of special effects. Engine bug? Yes. Useful engine bug? Double yes.
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Caligari87
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Re: ZDoom project ideas you have

Post by Caligari87 »

Potentially leading to Graf eviscerating your internal organs with a rusty spoon and removing your fingers with a sharpened rock? Triple YES!

8-)
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Re: ZDoom project ideas you have

Post by Gez »

Nah, voodoo dolls are a well-documented feature by now, so they're no longer considered a hack.
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Caligari87
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Re: ZDoom project ideas you have

Post by Caligari87 »

I'm temped to bring up the HOM argument again just on principle now.

8-)
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Marisa the Magician
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Re: ZDoom project ideas you have

Post by Marisa the Magician »

FDARI wrote:You are the hostages.
Inb4 Counterstrike Repercussions of Evil parody.
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Caligari87
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Re: ZDoom project ideas you have

Post by Caligari87 »

UBX Master wrote:
FDARI wrote:You are the hostages.
Inb4 Counterstrike Repercussions of Evil parody.
Too...Awesome... Must RESIST....

Can't.
Spoiler:
8-)
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Xaser
 
 
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Re: ZDoom project ideas you have

Post by Xaser »

10/10
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