Doom 2 Intermission Map (REVIVED)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- armymen12002003
- Posts: 1422
- Joined: Wed Jun 01, 2011 10:25 pm
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- Location: Castle Wolfenstein
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Re: Doom 2 Intermission Map (REVIVED)
for me its the 75% cause the it not to much or too little pulsating light
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Doom 2 Intermission Map (REVIVED)
Agreements++Nash wrote:The 0% one for me.
Re: Doom 2 Intermission Map (REVIVED)
So I remember seeing the dithering on the Wolfenstein intermission screen, along with the really awkwardly scaled method of doing it straight from Wolfenstein 3D's title screen. Sorry if this bump bothers anyone (although it's not been a full month yet), but I decided to take a stab at WildWeasel's suggestion on how to handle the issue, maybe Skunk might like it if he's still working on this project.
I dunno if Z/GZDoom scales 640 x 480 intermission images up automatically, since I have no idea how that stuff works, but I hope it helps you somehow if they aren't already rendered obsolete over the near-month.
Spoiler:Unfortunately I screwed up the shot's perspective a little, so Doomguy doesn't look like he's actually sticking to the wall.
I dunno if Z/GZDoom scales 640 x 480 intermission images up automatically, since I have no idea how that stuff works, but I hope it helps you somehow if they aren't already rendered obsolete over the near-month.
Re: Doom 2 Intermission Map (REVIVED)
So... you think if I keep procrastinating on this bastard, I could win the Mordeth award?
(Thank you RikohZX for the contribution, by the way!)
(Thank you RikohZX for the contribution, by the way!)
- Reisal
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Re: Doom 2 Intermission Map (REVIVED)
You have my interest, Skunk and co. 
Piqued and definitely would like to see this completed.
Piqued and definitely would like to see this completed.
Re: Doom 2 Intermission Map (REVIVED)
For that Wolfenstein screen; either reposition the camera so the left blue wall is closer, or size down the Doomguy a little and add some ambient occlusion behind him so he will appear to "gel" with the wall better instead of appearing to be a floating copy/paste billboard!
Re: Doom 2 Intermission Map (REVIVED)
Oho... That starport!
Gonna dig this one.
Gonna dig this one.
Re: Doom 2 Intermission Map (REVIVED)
Hi everyone, just joined the forums, Skunk, I was late to the party and just discovered you'd done those excellent intermission maps for Thy Flesh Consumed and Evil Unleashed (if that wasn't you then please correct me!
) And now I see you've been working on ones for Doom 2.
I see you've been having some trouble staying motivated, and I just wanted to say, the work you've done so far on it, and in the past, is frankly superb. Not only does it plug a gap left by the original developers, but the style matches perfectly with the original. I truly hope you manage to finish these, and I was really glad to see you'd got over the mid-project blues! Anyway, amazing work so far, and I really hope you manage to make it to the end. I'm particularly intrigued to see the Hell map
I see you've been having some trouble staying motivated, and I just wanted to say, the work you've done so far on it, and in the past, is frankly superb. Not only does it plug a gap left by the original developers, but the style matches perfectly with the original. I truly hope you manage to finish these, and I was really glad to see you'd got over the mid-project blues! Anyway, amazing work so far, and I really hope you manage to make it to the end. I'm particularly intrigued to see the Hell map
Re: Doom 2 Intermission Map (REVIVED)
Dang these maps are totally brutal! I really hopes this works out for you It really looks nice! Id should have made a Intermission screen like this all the way back In 94'.
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PatCatz2004
- Posts: 109
- Joined: Fri Feb 07, 2020 10:05 pm
Re: Doom 2 Intermission Map (REVIVED)
Hmmm....
Could there be a chance that these can work with UZDOOM?
Could there be a chance that these can work with UZDOOM?



