Bug with dying and restart in coop multiplayer
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- Graf Zahl
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I doubt there will ever be an official Linux version. As it is now all Linux related information comes from people who are not working on ZDoom. It's hard to test it under such circumstances. In any case, since the next step will be floating point I doubt there'll be time to do serious work on Linux.
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Although I believe there will be benefits along the lines you suggest, I strongly suspect part of the point was that Randy wanted to do it. Who knows why? Perhaps he just wanted experience with FP stuff, perhaps it appealed to his sense of neatness, perhaps it was just a thing that started bugging him and he wanted to do it. Although the delays it has clearly caused are frustrating for the end user, given that Randy (presumably) does Zdoom because it amuses him and he wants to do it, any of the above reasons are good enough.
- Graf Zahl
- Lead GZDoom+Raze Developer
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The one thing it will get rid of are the annoying fixed point overflows.
Aside from that it will probably make network syncgronization between builds from different compilers a nightmare - unless standard conformant floating point operations are enabled. Too bad that those will cause a massive performance hit.
Aside from that it will probably make network syncgronization between builds from different compilers a nightmare - unless standard conformant floating point operations are enabled. Too bad that those will cause a massive performance hit.