Bug with dying and restart in coop multiplayer

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Graf Zahl
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Post by Graf Zahl »

I doubt there will ever be an official Linux version. As it is now all Linux related information comes from people who are not working on ZDoom. It's hard to test it under such circumstances. In any case, since the next step will be floating point I doubt there'll be time to do serious work on Linux.
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Bio Hazard
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Post by Bio Hazard »

You know, since I'm using the SVN version now, the floating point stuff is really slick. Everything moves much smoother.
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Graf Zahl
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Post by Graf Zahl »

There is no floating point stuff in the SVN yet.
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Cutmanmike
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Post by Cutmanmike »

randy wrote:Lose keys when respawning in coop
yes YES!

It... it's enough to bring a tear to my eye...
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Tormentor667
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Post by Tormentor667 »

Risen wrote:
randy wrote:cooperative stuff
Hooray!!
This makes coop-gaming fun again :)
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Post by dennisj1 »

How about 2.0.99 final? When?
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Graf Zahl
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Post by Graf Zahl »

Hopefully soon.
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Post by Bio Hazard »

Graf Zahl wrote:There is no floating point stuff in the SVN yet.
I thought that was the whole point of the SVN. To have the bleeding edge stuff.
Odd, moving objects seem smoother to me. Maybe it's because I'm running Linux?
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Graf Zahl
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Post by Graf Zahl »

SVN contains the currently active source. But the floating point code has been inactive for more than 6 months now and will be re-integrated once 2.0.99 is out.
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Post by Cutmanmike »

I wish I knew what this floating point larky was all about
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Post by TheDarkArchon »

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Post by Cutmanmike »

... I have no idea what that means. How does it effect Zdoom is what i'm concerned about.
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Post by Phobus »

Remember when Randy said that this change would be transparent for the end user?

For us, it will mean nothing, but for coders and in game workings, it should make things better and more efficient. Otherwise, what's the point? :P
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Post by Enjay »

Although I believe there will be benefits along the lines you suggest, I strongly suspect part of the point was that Randy wanted to do it. Who knows why? Perhaps he just wanted experience with FP stuff, perhaps it appealed to his sense of neatness, perhaps it was just a thing that started bugging him and he wanted to do it. Although the delays it has clearly caused are frustrating for the end user, given that Randy (presumably) does Zdoom because it amuses him and he wants to do it, any of the above reasons are good enough.
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Graf Zahl
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Post by Graf Zahl »

The one thing it will get rid of are the annoying fixed point overflows.
Aside from that it will probably make network syncgronization between builds from different compilers a nightmare - unless standard conformant floating point operations are enabled. Too bad that those will cause a massive performance hit.
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