Are you sure you're on the latest version of GZDoom? Keep in mind, some of this mod could also be using GZDoom-prerelease features as well.OptimusCj113 wrote: ↑Fri Sep 19, 2025 8:00 pmYo, everytime I try to play with this I get the error:Script error, 'wepon_1.4.pk3:menudef" line 17: Integer expected, got true, this only shows up after I switched to the latest version(1.4)
wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
That error happens with the current official release (4.14.2). It does not happen with the latest git build (gzdoom-x64-g4.15pre-566-g65cfb976f.7z).
So, the mod is not compatible with the current official release of GZDoom.
So, the mod is not compatible with the current official release of GZDoom.
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
Ah, that'd explain it. Although you could probably remove the last parameter of the offending line manually and it'd still probably work fine, I went ahead and made a modified version of the MENUDEF file that went ahead and did that. Feel free to use it until the main release catches up.
EDIT: Also on the website too now.
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]
Thank you so much, keep up the great work