[Not a bug] Decals missing on animated walls

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HotWax
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Post by HotWax »

Hirogen2 wrote:
Enjay wrote:You won't be able to disable decals only on part of a texture (ie where the chains are) so you'll have to live with either a wall that doesn't get decals, or chains that magically move behind bullet holes. Your choice. :)
Heh the purpose of a TC is to reproduce most, including odd behavior. And who says there is not unbreakable-glass before the chains ;)
In that case, turn off decals entirely. ROTT doesn't have any.
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Hirogen2
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Post by Hirogen2 »

HotWax wrote:ROTT doesn't have any.
Look again, at least bulletholes. (Though missiles do not leave decals)
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Enjay
 
 
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Post by Enjay »

Bullet decals were one of the first "cool" things I noticed about ROTT. Ahhh memories... :)
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HotWax
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Post by HotWax »

Wait. Apogee added features all by themselves? Amazing! Maybe they're not qute as incompetant as I pegged them to be...

That and the sky is falling into Hell which has frozen over because monkies are flying out of Satan's butt.
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