Well I can get it started but they'll have to do the filtering to the LUT on their end...
Link to LUT
Making the lite amp not suck
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Pixel Eater
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- Pixel Eater
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- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: Making the lite amp not suck
All that's needed is to replace the example (colour inverted) file in the /textures subdir with a filtered copy of the LUT linked above and (fingers crossed) it will run.
- Caligari87
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Re: Making the lite amp not suck
Looks pretty sick!
Link to Pixel Eater's .pk3 with the LUT I used. In this case I was testing with DarkDoomZ using the "Oppressive" preset and the "Compress" light mode. note it WILL NOT WORK IF THE SECTOR LIGHT LEVELS GET CLIPPED TO BLACK!

Spoiler: Screenshotshttps://drive.google.com/open?id=16kYlV ... fxa2629JFR
Link to Pixel Eater's .pk3 with the LUT I used. In this case I was testing with DarkDoomZ using the "Oppressive" preset and the "Compress" light mode. note it WILL NOT WORK IF THE SECTOR LIGHT LEVELS GET CLIPPED TO BLACK!

- Caligari87
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Re: Making the lite amp not suck
Looks even cooler with SBrightmaps and bloom / tonemaps enabled! Try them all, but I like "Linear" for eye-searing realism and "Uncharted 2" for aesthetics. "Palette" looks cool too.
[spoiler='Screenshots"]
[/spoiler]
Although it's making me think perhaps the green is slightly too saturated and/or bright. The whole LUT could probably be dialed back to like 75% saturation and I could drop off a couple of the brightening steps.

[spoiler='Screenshots"]


Although it's making me think perhaps the green is slightly too saturated and/or bright. The whole LUT could probably be dialed back to like 75% saturation and I could drop off a couple of the brightening steps.

- Pixel Eater
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Re: Making the lite amp not suck
Wow, that is freaking awesome! 

- Tormentor667
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Re: Making the lite amp not suck
That's very convincing. Now only noise needs to be added to make it perfect.