How does blood work?

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Graf Zahl
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Re: How does blood work?

Post by Graf Zahl »

It's Strife only because for reasons unknown Randy used the same blood actor regardless of game. If this had been configurable it'd be available for all games
Gez
 
 
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Re: How does blood work?

Post by Gez »

I suppose now there could be some MAPINFO/GameInfo property to handle blood.

Like BloodThresholds = value, value, value and BloodSpray = True/False.
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MG_Man
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Re: How does blood work?

Post by MG_Man »

I'm thinking BloodSpray might be best just tiered as a 4th BloodThreshold, shifting the next three down a state. Then the Blood actor could handle that by having a Goto Spray statement after the first frame.

That, or the ability to have more than 3 BloodThresholds would be nice as well.


Also, having a different Blood actor for Strife might be a good idea too, since then it can be given +NOGRAVITY like it has in the vanilla game.
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