How does blood work?
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49237
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: How does blood work?
It's Strife only because for reasons unknown Randy used the same blood actor regardless of game. If this had been configurable it'd be available for all games
Re: How does blood work?
I suppose now there could be some MAPINFO/GameInfo property to handle blood.
Like BloodThresholds = value, value, value and BloodSpray = True/False.
Like BloodThresholds = value, value, value and BloodSpray = True/False.
Re: How does blood work?
I'm thinking BloodSpray might be best just tiered as a 4th BloodThreshold, shifting the next three down a state. Then the Blood actor could handle that by having a Goto Spray statement after the first frame.
That, or the ability to have more than 3 BloodThresholds would be nice as well.
Also, having a different Blood actor for Strife might be a good idea too, since then it can be given +NOGRAVITY like it has in the vanilla game.
That, or the ability to have more than 3 BloodThresholds would be nice as well.
Also, having a different Blood actor for Strife might be a good idea too, since then it can be given +NOGRAVITY like it has in the vanilla game.