crash: setting the screen resolution: zdoom 2.0.63a

Bugs that have been investigated and resolved somehow.

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Virgil
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Post by Virgil »

Then this is really screwed up... According to the crash dump, can someone at least tell me (specifically) why ZDOOM crashes? Does it try a divide-by-zero? Does it read from a memory address that it shouldn't read from? What?
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HotWax
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Post by HotWax »

Code: Select all

Code: ACCESS_VIOLATION 
Tried to write address 01ed42e8
Apparently ZDoom is attempting to change memory outside its allocation.
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Virgil
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Post by Virgil »

Wth for?! That's not my system's fault. The code is supposed to have safeguards against memory mis-reads. Raaandy! Graaf! :D
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HotWax
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Post by HotWax »

It's not a sure thing that it's the program's fault. It could be a bug in the operating system, or even a hardware malfunction.

It's pretty clear that you've tried everything reasonable to fix this, and none of us are able to help you. It's going to require Randy taking the crash log and figuring out where it's crashing and maybe what's causing it. I'd recommend letting the topic sit for awhile to give him time to get around to it, and see what he says about it. In the meantime, you'll just have to live with a relatively low resolution.

Just keep in mind that Randy's doing this in his spare time. Bumping the thread to whine about it every couple hours isn't going to help and is only going to annoy people. :P
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Virgil
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Post by Virgil »

Understood.

BTW, you said something about LilWhiteMouse scripting spells that target the nearets monster. Can you elaborate (on the Soul Cube thread)?
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Virgil
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Post by Virgil »

...

/bump
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Virgil
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Post by Virgil »

...
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cccp_leha
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Post by cccp_leha »

HotWax wrote:I'd recommend letting the topic sit for awhile to give him time to get around to it, and see what he says about it. Bumping the thread to whine about it every couple hours isn't going to help and is only going to annoy people. :P
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wildweasel
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Post by wildweasel »

HotWax's key phrase wrote:... is only going to annoy people.
I'm annoyed.
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randi
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Post by randi »

Virgil wrote:This definitely seems like a bug and not something my computer's guilty of.
Well, considering you seem to be the only one, I wouldn't be so quick to rule out your computer's guilt. It works for me too, on a 6800 GT (i.e. downclocked 6800 Ultra).

Unfortunately, a lot of those addresses in the crash log don't match what's in my map file for 2.0.63a, so I can't check any further. (I think I may have saved the wrong map file when I built it.) The best I can suggest is wait until the next version and maybe it will work because of other changes I've made.
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Virgil
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Post by Virgil »

...darn. :( Oh well. Thanks for replying.

One last weird thing about this (maybe it's of use to you?): this bug is the only one. Every other game (Counter-Strike, DOOM3, McGee's Alice, NOLF2, Soldier of Fortune 2, Halo PC, etc, etc.) runs at 1024*768 or higher and 60+fps without any flaws. It had to be the game I love the most, didn't it. :roll:
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HotWax
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Post by HotWax »

Every game you listed is 3D accelerated, while ZDoom uses software. That alone is enough of a difference that it's not sufficient proof that ZDoom is at fault.
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Virgil
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Post by Virgil »

Hey, that's a very good point... I run other, more modern games using OpenGL or Direct3D. I'll try to run some of the other games using Software 1024*768 or higher.
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Virgil
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Post by Virgil »

Ok, I tried Software mode in other games. They can run Software rendering at resolutions like 1024*768 without a problem. That's it, I'm taking Randy's advice and giving up.
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GeeDougg
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Post by GeeDougg »

While giving up MAY be the right thing to do (since it just MIGHT be pointless), I think you should try more games other than ZDooM in SoftWare mode. The software mode rendering in ZDooM is quite good but ZDooM still IS open-source software that is always in development and redevelopment, constantly being updated (sometimes slowly, I might add! :wink: :P ). That means that it's probably better to try a big-budget game like Half-Life in software mode, or you could try Jedi Knight. There are other ports as well, so you could give all of those a try. But I'd say the most important thing to do first is to try it in a different OS, since Windows NT and ZDooM dislike each other more often than not, especially when it comes to rendering.
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