(WIP) Dark Twilight - Partial Conversion

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Grymmette
Posts: 590
Joined: Wed Jun 24, 2009 12:30 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Nowhere, KS

Re: (WIP) Dark Twilight - Total Conversion

Post by Grymmette »

Progress:

- Added in ST monsters as rare monsters
- Replaced SSGZombie with the Prophet
- Replaced Abaddon with the Phantom
- Replaced Mancubus with the Nightmare Warrior
- Replaced Hectebus with the Shadow Beast
- Modified the Prophet, Abaddon, Nightmare Warrior, Shadow Beast, and Nightmare DECORATE
- Made some ghost monsters non-solid, so they can go through stuff
- Replaced Nightmare sounds with Phantom selected Phantom sounds from Blood
- Replaced Phantom sounds with creepy howls from Blood
- Replaced Prophet sounds with select chanting sounds from Blood
- Replaced Soul Reaper sounds with Wisp sounds from Diablo 2

Things-to-Do:

- Replace Avatar sounds with select TB sounds from Blood
- Get Dark Apprentice turned in with SFX and DECORATE completely done (it'll be the 1st to get eyecandy)
- Add SFX and modify other DECORATE respectively
- Balance out monsters again
- Work on crawling Imp abilities (Need someone who can make decent imp sprites for this)

Comments:

Got back in touch with GodSentDeath, he'll be working on the XP system once more. Twenty-Three opted to do the Dark Apprentice, chances are the only thing not completely original about this guy will be the base sprites (In other words it's a custom monster). Monster development is more than 50% done, adding in SFX and changing up behavior shouldn't take too long, unless we really go all out.
Locked

Return to “Abandoned/Dead Projects”