[Beta] The Greaser Enhanced!

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DoomRater
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Snarboo wrote:I have a few more suggestions for the sniper rifle if you don't mind:
-While using the scope, player movement could be slowed, but not necessarily stopped. I feel this would make the rifle more tactical.
-Maybe add a secondary fire, like being able to fire from the hip quickly. It would be very inaccurate, but would function as a panic fire if monsters get too close.
-The rifle seems kind of weak. I'm not sure if it really needs a damage increase given the amount of ammo you can carry, though. Also, I might just be missing most of my shots. :p

Sorry to make so many suggestions, I just like the mod a lot. Hopefully it doesn't seem like I'm demanding anything.

Edit:
A few other things I've noticed:
-Are the shotgun shells supposed to give you a random amount of ammo?
-The Arachnotrons firing sounds seem to be a machinegun.
-SmartRifle: slowing movement isn't something I think I can do purely DECORATE. At least, not last I checked. Plus, since it uses the railshot, it's 100% accurate and there's no way to get the pierce if I use a regular hitscan. That right there is why it appears so weak as well- it's made almost exclusively to counter the mounted machinegun and stealth monsters.

Shotgun shells are supposed to give 3 ammo if I got it set right. Remember that you're normally capped at 40(80), and initially broken coach gun doesn't give any ammo until you have one completed. That could be changed if it's a problem though...

Arachnotrons do need to be fixed, and that starts by remapping some of the sounds I made from the DeHackEd version of this mod. Hell, due to the way this patch currently works Cyberdemons appear to be launching your style rockets... and they're not even that powerful!

Oh yeah, and weapon selection order? That totally needs work. All good suggestions for fixing.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

przndoom: Sorry, I actually don't like that SMG.
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

DoomRater wrote:-SmartRifle: slowing movement isn't something I think I can do purely DECORATE. At least, not last I checked. Plus, since it uses the railshot, it's 100% accurate and there's no way to get the pierce if I use a regular hitscan. That right there is why it appears so weak as well- it's made almost exclusively to counter the mounted machinegun and stealth monsters.
I didn't even realize that. If it can pierce multiple monsters, that makes it stronger than a traditional weapon.

Also, the Cyberdemon fires sniper rifle ammo instead of rockets. At least he does for me.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Probably a messed up SNDINFO. There's no new code for a Cyberdemon so I'm guessing the rockets just sound like sniper rifle rounds.

Oh yeah, for anyone who hasn't tried yet- use knives on zombies that haven't spotted you. It should one hit them every time!
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

DoomRater wrote:Probably a messed up SNDINFO. There's no new code for a Cyberdemon so I'm guessing the rockets just sound like sniper rifle rounds.
What I meant is that he spawns the ammo pickup for the sniper rifle, not actual sniper rifle shots. So not only is the Cybie harmless, but he's actually beneficial! :p
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

ACTOR RifleClip : Ammo Replaces Rocket

o_o;;;;;;;;;;;;;;;

No wonder I never saw any RifleClips! Nice bug find- it's getting fixed right now.
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Re: [Beta] The Greaser Enhanced!

Post by Ethril »

Yeah, that seems to be a common mistake.
Always remember: "Rocket" is the projectile, "RocketAmmo" (also "RocketBox") is the pickup.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Progress will be slow until Monday or so. I'm away from my computer and drilling some ground work, but the next update will include despeckled Oozis and the Matilda update.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Okay, couple changes:
-cleaned up Oozi's graphics some, but I missed a few spots on the front of the idle frame. Will clean those up in next beta.
-I'm not sure but it seems like damagetypes and extremedeath related flags coming out of railshots are not working properly. Will investigate as I'm going to switch the SmartRifle over to medium damage (currently no monster/class takes reduced damage from medium damage).
-merged Snarboo's graphics with the current working of the Matilda.
-Smart Rifle's scope graphics slightly tweaked, as well as a bulletpuff added. Could really use sparks instead though- some suggestions on that, plz?

-I still need takers for multiplayer testing. The fact that regular shotgun ammo gives no bullets but can be left next to an Oozi in multiplayer concerns me, but I don't know whether it's that critical at the moment. Also, some feedback on "mixed ammo", the big ammo boxes, leaving grenades needs feedback- I did this so that players who are unable to secure themselves a Matilda can still fight back against players armed with one by gobbling their ammo AND gaining a counterweapon. Balance between the weapons is highly important for this mod!
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Re: [Beta] The Greaser Enhanced!

Post by XutaWoo »

DoomRater wrote:-Smart Rifle's scope graphics slightly tweaked, as well as a bulletpuff added. Could really use sparks instead though- some suggestions on that, plz?
You could steal the code from Zen Dynamics.
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Re: [Beta] The Greaser Enhanced!

Post by przndoom »

DoomRater wrote:przndoom: Sorry, I actually don't like that SMG.

ya i didnt see it fitting either...
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Re: [Beta] The Greaser Enhanced!

Post by Xaser »

If the Zen bulletpuff code is used (which I think I have deduced you are talking about despite my sleep-deprived state), be sure and credit Caligari for them. They're originally his work and I'm not sure if I did a good enough job documenting such to mention that. Cripes, I can't elude my old ways.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

My current documentation is utter crap right now. Lesee... marines doom for the chaingun, random google search for the SWAT shield and shield on the chaingun, I completely forgot whose MP's those were before I hacked them into "Oozi"s, and Sniper Joe for the Grease Gun sprite rips out of Gary's Mod. Xaser, where'd that rifle come from anyway? You originally used it for a uh... Vortex Rifle I believe? And the scope's base was someone's work and I've forgotten who did all the work on it. Never mind where the knife came from or grenades or explosions... hell, that rocket launcher? Dunno who decided to turn it on its side and adda green strap/wire thing.
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Snarboo
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

I decided to tinker around with the current release today. Here's the download:
Greaser - Test 2

Here are the changes:
Graphics - 1) Slightly enhanced the Grease Gun. Now the ejection port cover wobbles a bit during the firing animation. Bullet cases have been moved a bit further for better animation, and the muzzle flash has been enhanced, too. It uses the muzzle flash from Eriance's pistol in Demon Eclipse.

2) Matilda has had one frame replaced. I noticed that during the deploy animation that Matilda's sights couldn't be seen through the shield's screen even though they should. This has been fixed.


Code - 1) The Grease Gun should now light up a room when fired.

2) I realized I messed up Matilda's frames a bit during the deploy sequence during my last modification. I decided to tinker with them and it now animates slightly faster. It should sync up better with the deploy sound effect and the animation should look smoother.


Hopefully this is to your liking, DoomRater. Use as much or as little of this as you wish. :)
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Re: [Beta] The Greaser Enhanced!

Post by przndoom »

nice job snarboo!

I like this, the smart sniper helped balanced a over powered weap so it only responds if the person is on target lol

you can try the hacx Uzi?

it looks cool, I just remember I'm using that as a base for one of my monstrosities :3:
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