Another Doom 1 flashback

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2005 FY9
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Re: Another Doom 1 flashback

Post by 2005 FY9 »

NiGHTMARE wrote:
2005 FY9 wrote:[If I made it soley Zdoom, though it would mean sacrificing 3D graphics that make the game playable in modern times, would create numerous other possibilities: some of the doom 2 sprites such as another techno lamp and maybe other decorates, placing a Spider Demolisher instead of a weak Mastermind at the end of E4, etc ... I don't think that would outweigh the lack of 3D though.
Just noticed this.

You don't need ZDoom in order to have Doom 2 sprites in Doom 1 add-ons. It can be done even with the vanilla .exe, as long as you're using v1.9 (actually, it might require the Ultimate Doom to be installed, not too sure about that). And nope, you don't have to replace or alter anything in DeHackEd.

Incidentally, something else that's often overlooked is that you can include new sprites in vanilla .wads, and not require the use of DeuSF or a similar tool. Just make sure the new sprites don't have the same name as any sprites that exist in the IWAD (the easiest way to do this is to create unique frame names, and then replace existing frame names in a DeHackEd file with the new frame names). See STRAIN for one of the few examples of .wad which has done this.
Oh I see, but I would have to replace sprites in order to do that. In zdoom, all it takes actually is to add the required graphics, and then place the doom 2 sprites in the doom builder, then they will work on ultimate doom. Its not compatible with 3D graphics because then the 2D sprites would clash with the 3D ones; though there may be a way around it.
Onslaught Six
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Re: Another Doom 1 flashback

Post by Onslaught Six »

2005 FY9 wrote:Its not compatible with 3D graphics because then the 2D sprites would clash with the 3D ones; though there may be a way around it.
Huh?
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