Marathon Terminals
- PaganRaven
- Posts: 439
- Joined: Fri Oct 14, 2005 2:21 pm
Me and my friend were just playing this game (marathon, not the terminals wad), and noticed there was no chat button! Also, we couldn't figure out how to get to the configurations screen without exiting the current game. We found a 'microphone' button, but we don't have 2 microphones. There's no way to talk by typing? Is there something I have overlooked?
Well, this is certainly odd. I just noticed a rather strange error with a current affair, and I pinpointed the problem to this wad. Try running it with GZDoom. Do all the standard text colors turn into garbage for anyone else?

I get something that looks like this, and psychedelic tutti-frutti isn't exactly on my list of wanted features...
Apparently it's a bug with TEXTCOLO handling. If I comment out that lump it works fine, and yet, ZDoom won't display the bug either way. A ghost in the machine, perhaps?
And PaganRaven, nice to see you've got Marathon Multiplayer working. That's something I've wanted to try myself but have never gotten around to doing. Perhaps one day, very very soon...

I get something that looks like this, and psychedelic tutti-frutti isn't exactly on my list of wanted features...
Apparently it's a bug with TEXTCOLO handling. If I comment out that lump it works fine, and yet, ZDoom won't display the bug either way. A ghost in the machine, perhaps?
And PaganRaven, nice to see you've got Marathon Multiplayer working. That's something I've wanted to try myself but have never gotten around to doing. Perhaps one day, very very soon...
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Oddly enough, I find the absence of a chat option to be a rather nice feature, rather than a lack of one. 
And, can anyone verify the problem at hand and vouch that the color mismatch is a bug and not simply an error on my part? I'd rather not report this on the GZDoom forums unless I'm sure it's not a problem with my color coding.

And, can anyone verify the problem at hand and vouch that the color mismatch is a bug and not simply an error on my part? I'd rather not report this on the GZDoom forums unless I'm sure it's not a problem with my color coding.