Custom pain chances and suppress pain state

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Anakin S.
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Post by Anakin S. »

Thank you, Graf. I'm glad you could do it.
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Nash
 
 
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Post by Nash »

Not commited yet? :(
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Graf Zahl
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Post by Graf Zahl »

No. Not tested yet.
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Nash
 
 
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Post by Nash »

Is this implemented yet? Although I see it in the changelogs, it doesn't seem to be working (spits out a DECORATE error).

Or is all this due to the reorganizing of the parser files?
skadoomer
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Re: Custom pain chances and suppress pain state

Post by skadoomer »

Any chance we can get an update of whether this feature will be officially in or out? Its been 6 months later where still being mislead that this feature is done (perhaps a wiki edit is in order in the meantime).
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Re: Custom pain chances and suppress pain state

Post by Nash »

I'm wondering the same thing too. What happened?
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Jimmy
 
 
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Re: Custom pain chances and suppress pain state

Post by Jimmy »

Not sure about the custom painchances, but:

Code: Select all

SuppressPain:
  POSS A 0 A_ChangeFlag("NOPAIN",1)
  Goto Ready
EDIT: Oops, year bump. :P Guess I should clear forums I don't read more often. :roll:
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Matt
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Re: Custom pain chances and suppress pain state

Post by Matt »

jimmy91 wrote:EDIT: Oops, year bump. :P Guess I should clear forums I don't read more often. :roll:
You do realize the two posts above yours are less than a week old right?
skadoomer
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Re: Custom pain chances and suppress pain state

Post by skadoomer »

Not sure about the custom painchances, but...
thats all well and good, but painchance.sometypeofpain (value) still returns an error. Its one of my highest sought after features because it can be used to track who damages an actor when tied in with custom damage types and scripting.
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Jimmy
 
 
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Re: Custom pain chances and suppress pain state

Post by Jimmy »

Vaecrius wrote:
jimmy91 wrote:EDIT: Oops, year bump. :P Guess I should clear forums I don't read more often. :roll:
You do realize the two posts above yours are less than a week old right?
Yeah, I was just hinting that this topic wasn't replied to since last year. :P
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