Custom pain chances and suppress pain state
Moderator: GZDoom Developers
Re: Custom pain chances and suppress pain state
Any chance we can get an update of whether this feature will be officially in or out? Its been 6 months later where still being mislead that this feature is done (perhaps a wiki edit is in order in the meantime).
Re: Custom pain chances and suppress pain state
I'm wondering the same thing too. What happened?
Re: Custom pain chances and suppress pain state
Not sure about the custom painchances, but:
EDIT: Oops, year bump.
Guess I should clear forums I don't read more often. 
Code: Select all
SuppressPain:
POSS A 0 A_ChangeFlag("NOPAIN",1)
Goto Ready


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Re: Custom pain chances and suppress pain state
You do realize the two posts above yours are less than a week old right?jimmy91 wrote:EDIT: Oops, year bump.Guess I should clear forums I don't read more often.
Re: Custom pain chances and suppress pain state
thats all well and good, but painchance.sometypeofpain (value) still returns an error. Its one of my highest sought after features because it can be used to track who damages an actor when tied in with custom damage types and scripting.Not sure about the custom painchances, but...
Re: Custom pain chances and suppress pain state
Yeah, I was just hinting that this topic wasn't replied to since last year.Vaecrius wrote:You do realize the two posts above yours are less than a week old right?jimmy91 wrote:EDIT: Oops, year bump.Guess I should clear forums I don't read more often.
